Commit graph

1483 commits

Author SHA1 Message Date
Fernando Sahmkow
27cad95c5b Remove certain optimizations that caused texception to fail in certain scenarios. 2019-02-27 21:58:45 -04:00
Fernando Sahmkow
d9ca40fa90 Bug fixes and formatting 2019-02-27 21:58:44 -04:00
Fernando Sahmkow
3cb88587ea rasterizer_cache_gl: Implement Texception Pass 2019-02-27 21:58:43 -04:00
Fernando Sahmkow
263c936e40 rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces. 2019-02-27 21:58:40 -04:00
Fernando Sahmkow
0c640275fa rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use. 2019-02-27 21:58:39 -04:00
Fernando Sahmkow
785d97ac41 rasterizer_cache_gl: Notify on framebuffer change 2019-02-27 21:58:37 -04:00
bunnei
ea2d391072 Merge pull request #2163 from ReinUsesLisp/bitset-dirty
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
bunnei
01bf1afe79 Merge pull request #2167 from lioncash/namespace
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash
2218f0e4ef gl_shader_disk_cache: Remove #pragma once from cpp file
This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash
e59ae7210a common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
87634bbdee renderer_opengl: Update pixel format tracking 2019-02-26 03:47:16 -03:00
ReinUsesLisp
20d8c304f2 maxwell_3d: Use std::bitset to manage dirty flags 2019-02-26 03:01:48 -03:00
bunnei
d3b2ab4679 Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
bunnei
606d0b0cde Merge pull request #2119 from FernandoS27/fix-copy
rasterizer_cache_gl: Only do fast layered copy on the same format.
2019-02-24 23:03:52 -05:00
ReinUsesLisp
a01a5d45a2 gl_rasterizer_cache: Fixup parameter order in layered swizzle 2019-02-23 23:27:30 -03:00
bunnei
aa49308c7e Merge pull request #2125 from ReinUsesLisp/fixup-glstate
gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei
a8788d979b Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
James Rowe
8d25a51b64 Merge pull request #2123 from lioncash/coretiming-global
core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash
1c3371c921 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
fearlessTobi
cdf45ff44a renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp
bf013f2026 gl_state: Synchronize gl_state even when state is disabled
There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
1cf741c23a Merge pull request #2112 from lioncash/shadowing
gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
2fc41fd476 Merge pull request #2111 from ReinUsesLisp/fetch-fix
gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
Fernando Sahmkow
e29f546bb7 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
Fernando Sahmkow
e7dbf7215b rasterizer_cache_gl: Only do fast layered copy on the same format. As
glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
Lioncash
5148d46c96 renderer_opengl: Remove reference to global system instance
We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei
527f634966 Merge pull request #2110 from lioncash/namespace
core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
Lioncash
59c24377d6 gl_rasterizer_cache: Remove unnecessary newline 2019-02-12 16:56:19 -05:00
Lioncash
7c92885c53 gl_rasterizer_cache: Get rid of variable shadowing
Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp
0f0152963c gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
Lioncash
1d2de5c4b5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei
7bdfcf3bbc Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00
bunnei
a6452e772f Merge pull request #1904 from bunnei/better-fermi-copy
gl_rasterizer: Implement a more accurate fermi 2D copy.
2019-02-08 23:32:24 -05:00
Fernando Sahmkow
6d7c42a7ee Implement linear textures (#2089) 2019-02-08 18:28:01 -05:00
ReinUsesLisp
37fa502428 gl_rasterizer_cache: Fixup texture view parameters
These parameters were declared as constants and passed to glTextureView
but then they were removed on a rabase. This addresses that mistake.
2019-02-08 18:32:58 -03:00
ReinUsesLisp
9fe3f3a100 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp
31305cad93 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei
6f3f5f5d99 Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei
07e83ca08b gl_rasterizer_cache: Mark surface copy destinations as modified. 2019-02-06 21:54:25 -05:00
bunnei
4e28975608 gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
Frederic L
bd216cd3cb gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L
39627da4a9 gl_shader_disk_cache: Consider compressed size zero as an error
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
ReinUsesLisp
8e8b793a51 gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
ReinUsesLisp
6609f2a614 gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
ReinUsesLisp
f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp
66a3760a71 gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp
ea2ce59743 gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
ReinUsesLisp
f9bcb4e842 gl_shader_disk_cache: Guard reads and writes against failure 2019-02-06 22:23:40 -03:00
ReinUsesLisp
720c2456f4 gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
ReinUsesLisp
fcf98dc3f7 gl_shader_disk_cache: Pass return values returning instead of by parameters 2019-02-06 22:23:40 -03:00