liamwhite
287638f621
Merge pull request #9744 from behunin/quick-release
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gpu_thread: Remove OnCommandListEndCommand
2023-02-11 10:28:30 -05:00
FengChen
b2395ce048
video_core: Speed up video frame data copy
2023-02-11 22:18:54 +08:00
liamwhite
5e8beb000b
Merge pull request #9736 from Kelebek1/dynamic_vertex_attribs
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Remove fake vertex bindings when dynamic state is enabled
2023-02-09 22:14:55 -05:00
ameerj
c5f3db8235
buffer_base: Partially revert changes from #9559
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This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Behunin
09f64e648a
Remove OnCommandListEndCommand
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Call rasterizer->ReleaseFences() directly
2023-02-07 17:21:17 -07:00
Kelebek1
b2a024c42a
Remove fake vertex bindings when dynamic state is enabled
2023-02-05 22:28:03 +00:00
liamwhite
f4d17a1428
Merge pull request #9708 from ameerj/gl-context-flush
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gl_shader_cache: Force context flush when loading disk shader cache
2023-02-01 22:38:13 -05:00
liamwhite
c3424d3da3
Merge pull request #9631 from vonchenplus/vulkan_clear
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video_core: Implement vulkan clear specified channel
2023-01-30 09:01:55 -05:00
ameerj
8e0a70ddcf
gl_compute_pipeline: Force context flush when loading shader cache
2023-01-29 21:32:12 -05:00
ameerj
175244e92e
gl_graphics_pipeline: Force context flush when loading shader cache
2023-01-29 20:26:49 -05:00
Levi Behunin
2ff6c44168
Move to Clang Format 15
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Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
2023-01-29 17:49:42 -07:00
bunnei
f0539b70d5
Merge pull request #9691 from ameerj/msaa-texcache
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texture_cache: Fix tracking of MSAA image views
2023-01-28 23:47:45 -08:00
ameerj
ee53f833e7
texture_cache: Adjust image view sizes by MSAA samples
2023-01-28 00:15:29 -05:00
FengChen
667f2331d1
video_core: Implement vulkan clear specified channel
2023-01-28 12:53:05 +08:00
liamwhite
f81bd5bc15
Merge pull request #9539 from Wollnashorn/opengl-fsr
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video_core/opengl: Added FSR upscaling filter to the OpenGL renderer
2023-01-27 19:28:35 -05:00
Wollnashorn
6b840142b3
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
Merry
6b50650633
Revert "MemoryManager: use fastmem directly."
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This reverts commit 7f18e3bb89
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2023-01-25 10:12:04 +00:00
Liam
77d98593dc
nsight_aftermath_tracker: update for latest Aftermath SDK
2023-01-21 13:01:19 -05:00
liamwhite
1bd93d9f3b
Merge pull request #9556 from vonchenplus/draw_texture
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video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Kelebek1
1b8f2ddbe7
Demote maxwell3d Firmware4 call log to debug
2023-01-18 01:59:11 +00:00
Feng Chen
a3da7094bc
Address feedback
2023-01-16 10:27:57 +08:00
Morph
bd62fdca7a
Merge pull request #9596 from liamwhite/mvk
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MoltenVK: restrict number of vertex attributes/bindings to 16
2023-01-10 18:11:44 -05:00
Liam
73c62bbc7a
vulkan_common: fix indirect draw with count
2023-01-10 09:43:36 -05:00
TellowKrinkle
6e8caa48e7
MoltenVK: restrict number of vertex attributes/bindings to 16
2023-01-09 19:01:09 -05:00
Morph
c6b5b96efa
Merge pull request #9581 from liamwhite/turbo2
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renderer_vulkan: pause turbo submissions on inactive queue
2023-01-09 16:23:16 -05:00
Liam
8157a52821
vulkan_device: refactor feature testing
2023-01-09 16:12:16 -05:00
Fernando Sahmkow
4cb1b7a60a
VideoCore: Fix OGL cache invalidation.
2023-01-07 21:56:17 -05:00
Liam
ecf4f380b6
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
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This reverts commit 195248d6fe
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2023-01-07 15:48:50 -05:00
Liam
a2853754c4
renderer_vulkan: pause turbo submissions on inactive queue
2023-01-07 14:35:11 -05:00
Narr the Reg
a445e93e52
Merge pull request #9570 from liamwhite/less-clock-boost
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renderer_vulkan: disable clock boost on unvalidated devices
2023-01-07 10:41:37 -06:00
Liam
f82c3649c3
vulkan_device: avoid attempt to access empty optional
2023-01-06 21:23:21 -05:00
Liam
652b95d1b8
renderer_vulkan: disable clock boost on unvalidated devices
2023-01-06 19:07:47 -05:00
Narr the Reg
c5a006cb24
opengl: Sanitize antialiasing config
2023-01-06 13:42:20 -06:00
Wollnashorn
dcf8c4b4c8
video_core/vulkan: Fixed loading of Vulkan driver pipeline cache
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The header size of the Vulkan driver pipeline cache files was incorrectly in PipelineCache::LoadVulkanPipelineCache, for which the pipeline cache wasn't read correctly and got invalidated on each load.
2023-01-06 16:52:41 +01:00
Fernando S
6adfb0ab14
Merge pull request #9535 from bylaws/master
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Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
liamwhite
41958ff4ae
Merge pull request #9552 from liamwhite/turbo
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vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Fernando S
7adf046099
Merge pull request #9559 from FernandoS27/cached-writes
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VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-06 07:31:39 -05:00
Fernando Sahmkow
d46062e354
MacroHLE: eliminate 2 rushed macros.
2023-01-05 20:53:31 -05:00
liamwhite
7ad49399b3
Merge pull request #9528 from liamwhite/mvk-nulldesc
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renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05 18:31:55 -05:00
liamwhite
075f942d5d
Merge pull request #9536 from liamwhite/debug-utils
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vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05 18:31:45 -05:00
Billy Laws
535e297ebd
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
00c51d0a4f
Vulkan, OpenGL: Hook up geometry shader passthrough emulation
2023-01-05 22:13:07 +00:00
Billy Laws
195248d6fe
Vulkan, OpenGL: Hook up storage buffer alignment code
2023-01-05 22:13:07 +00:00
Billy Laws
77aea7e2b4
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Wollnashorn
1896bc9987
video_core/vulkan: Vulkan driver pipelines now contain cache version
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So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn
8a9ebe4146
video_core/vulkan: Added check if Vulkan pipeline path has been set
2023-01-05 21:03:01 +01:00
Wollnashorn
ef0b585b0b
video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow
d777ec15f8
BufferBase: Don't ignore GPU pages.
2023-01-05 14:00:10 -05:00
Fernando Sahmkow
91e1c7a727
Fermi2D: sync cache flushes
2023-01-05 06:43:28 -05:00
Fernando Sahmkow
7f18e3bb89
MemoryManager: use fastmem directly.
2023-01-05 06:06:33 -05:00