Rodolfo Bogado
23a2acdf61
fix sampler configuration, thanks to Marcos for his investigation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8aaee278c2
small type fix
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
a6fbb1ec16
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
f53a271874
fix for gcc compilation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
00ae363ad5
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
bb20c5b8a0
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1c8c80f8dd
add missing MirrorOnceBorder support where supported
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
f97144ea95
set border color not depending on the wrap mode
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only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
b85b478d33
set default value for point size register
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
bcf804a44e
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
bunnei
ff5709fde9
Merge pull request #1700 from FreddyFunk/cleanup
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gl_rasterizer_chache: Minor cleanup
2018-11-16 07:07:30 -08:00
bunnei
9aca3fa66d
Merge pull request #1701 from FreddyFunk/decoders
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textures/decoders: Minor cleanup
2018-11-16 07:07:11 -08:00
bunnei
31eccbbe10
Merge pull request #1676 from lioncash/warn
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gl_state: Amend compilation warnings
2018-11-16 07:00:03 -08:00
Frederic Laing
8dcfc75e4e
textures/decoders: Minor cleanup
2018-11-15 21:04:17 +01:00
Frederic Laing
fc8fa005b7
gl_rasterizer_chache: Minor cleanup
2018-11-15 20:10:05 +01:00
bunnei
b9ab52797b
Merge pull request #1637 from FernandoS27/cache
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Improved GPU Caches lookup Speed
2018-11-14 19:07:52 -08:00
bunnei
e111226bd0
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
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gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
a01739ecea
Merge pull request #1685 from lioncash/base
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video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
Lioncash
583e1bd5eb
video_core/renderer_base: Remove GL include from the renderer base class files
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Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Frederic L
56a27afdea
gl_rasterizer: Minor cleanup
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Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash
940b24a84b
gl_state: Amend compilation warnings
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Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
29af456174
Merge pull request #1628 from greggameplayer/Texture2DArray
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Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
3632616bdc
Merge pull request #1660 from Tinob/master
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Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
847793a3a5
Merge pull request #1664 from FreddyFunk/cast2
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gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
2cd792b3cf
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
32412d2a33
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
6233b6b235
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
2db82d4c09
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
2a2bd024ed
Merge pull request #1669 from ReinUsesLisp/fixup-gs
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gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
3da5b93c2d
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
6b6e7adc8a
Merge pull request #1648 from FernandoS27/texs-3-array
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Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
cceecc05e3
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
ReinUsesLisp
e915947a0a
gl_shader_decompiler: Guard out of bound geometry shader input reads
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Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
Frederic Laing
e374638ff2
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
b1d82f91b8
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
b182af1e9b
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
8280ddfd1c
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
7364c759a5
gl_resource_manager: Amend clang-format discrepancies
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Fixes the buildbot.
2018-11-08 00:23:45 -05:00
FernandoS27
aea243d21e
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
FernandoS27
df2eb1cfdb
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
bunnei
9e42ffa54e
Merge pull request #1630 from bunnei/fix-mapbufferex
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memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
d3c69e8499
Merge pull request #1635 from Tinob/master
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Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
29d148c063
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
294ad8ccf4
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
6546a1aa88
gl_rasterizer_cache: Add profiles for Copy and Blit.
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
6bd55db4ca
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
a485e5210c
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00