ReinUsesLisp
459057f8d4
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
4c15b3b91a
vk_compute_pass: Fix compute passes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ee52ec7e04
shader: Remove atomic flags and use mutex + cond variable for pipelines
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9008061b99
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
2021-07-22 21:51:26 -04:00
FernandoS27
98c08894d9
vk_pipeline_cache: Small fixes to the pipeline cache
2021-07-22 21:51:26 -04:00
FernandoS27
06469da581
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2b6f357e36
vulkan: Serialize pipelines on a separate thread
2021-07-22 21:51:25 -04:00
ReinUsesLisp
8678cb10d4
vulkan: Create pipeline layouts in separate threads
2021-07-22 21:51:25 -04:00
ReinUsesLisp
9e46643465
vulkan: Build pipelines in parallel at runtime
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Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
9730422e34
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
FernandoS27
7d40446b99
shader: Address feedback
2021-07-22 21:51:25 -04:00
FernandoS27
8232c10ed1
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0bb8a473e2
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d9227e102d
vk_pipeline_cache: Fix size hashing of shaders
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ReinUsesLisp
e6b3119910
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
ReinUsesLisp
96a54aeea8
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
43f71a1ff5
vk_pipeline_cache: Fix pipeline and shader caches
2021-07-22 21:51:24 -04:00
ReinUsesLisp
47fc2a0510
shader: Fix rasterizer integration order issues
2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
24bc872af3
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
ameerj
0705eff8f6
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ReinUsesLisp
9d5262ad26
vk_pipeline_cache: Fix ReleaseContents order
2021-07-22 21:51:24 -04:00
ReinUsesLisp
75b20d74c2
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
fba49056aa
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ameerj
1a8e8498a4
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
5cd8970e73
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
ReinUsesLisp
6398d03341
shader: Implement I2F
2021-07-22 21:51:23 -04:00
ReinUsesLisp
33090a74dd
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ameerj
809a7282a4
spirv: Add SignedZeroInfNanPreserve logic
2021-07-22 21:51:23 -04:00
ReinUsesLisp
a956d3cdb3
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
ReinUsesLisp
16a5b4f494
spirv: Fixes and Intel specific workarounds
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e755a13d06
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
ReinUsesLisp
6350a277a3
shader: Add denorm flush support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
a2fe90fa60
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
ReinUsesLisp
a5f87011d3
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
ReinUsesLisp
65069df8aa
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
ReinUsesLisp
5ee600cf64
spirv: Initial SPIR-V support
2021-07-22 21:51:22 -04:00
bunnei
f7454fabb3
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
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vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-22 12:51:13 -04:00
bunnei
e72b0da651
Merge pull request #6629 from FernandoS27/accel-dma-2
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DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
Fernando S
cabe8dba04
Merge pull request #6685 from ReinUsesLisp/radeonsi-client
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gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20 20:33:07 +02:00
ReinUsesLisp
e544a2a207
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
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Silences performance warnings generated from validation layers on each frame.
2021-07-20 14:38:58 -03:00
ReinUsesLisp
0b1ad8e66c
gl_texture_cache: Workaround slow PBO downloads on radeonsi
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There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
Fernando S
805f1888da
vk_buffer_cache: Fix quad index array with 0 vertices ( #6627 )
2021-07-20 05:05:28 -03:00
Rodrigo Locatti
4b477d0021
Merge pull request #6580 from ReinUsesLisp/xfb-radv
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vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
Fernando S
03acdb4356
Merge pull request #6679 from yzct12345/fix-lets-go
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Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
Fernando S
55d9c6ece2
Merge pull request #6670 from ReinUsesLisp/prepare-rt
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texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00