Commit graph

6882 commits

Author SHA1 Message Date
liamwhite
22e805e43f Merge pull request #11534 from Squall-Leonhart/IFREMOVED
Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Kelebek1
2fe13a4d53 Not not allocate DeviceLocal buffers as mapped 2023-10-10 12:49:07 +01:00
Squall Leonhart
ca3126e68d add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
Should fix and close #11711
2023-10-09 02:13:17 +11:00
liamwhite
cfb7500e29 Merge pull request #11656 from liamwhite/recreate-surface-automatically
vk_present_manager: recreate surface on any surface loss
2023-10-07 12:49:54 -04:00
liamwhite
55c251a65e Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8
Implements D32_Float to A8B8G8R8_UNORM format copy
2023-10-07 12:49:48 -04:00
liamwhite
ce6e0114ba Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_test
Enable depth test on depthstencil clear path
2023-10-07 12:49:37 -04:00
liamwhite
b932f304ad Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdoc
Allow GPUs without rebar to open multiple RenderDoc captures
2023-10-07 12:49:19 -04:00
liamwhite
d14f8815b1 Merge pull request #11688 from Kelebek1/x8d42
Implement X8_D24 pixel format
2023-10-07 10:55:14 -04:00
liamwhite
bab15ef979 Merge pull request #11684 from Kelebek1/disable_push_descriptor_maxwell
Disable push descriptor for Pascal and older nVidia architectures
2023-10-07 10:54:52 -04:00
Squall Leonhart
c3658018b1 update shader to confirmed format copy 2023-10-07 18:28:09 +11:00
Kelebek1
a1df96e84d Allow GPUs without rebar to open multiple RenderDoc captures 2023-10-06 07:52:06 +01:00
Kelebek1
5063305487 Implement X8_D24 format 2023-10-06 00:58:30 +01:00
Kelebek1
39bcdb4fe4 Rework nvidia architecture detection, disable push descriptor for Pascal and older 2023-10-05 03:13:42 +01:00
Kelebek1
294ffa29cc Mark a buffer GPU modified after the buffers are confirmed, do not double synch them 2023-10-05 00:19:11 +01:00
Squall-Leonhart
15a624a6df lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
tiresmoke should be a darker gray.
2023-10-05 03:14:53 +11:00
Squall-Leonhart
680081ea94 Fix CI Formatting check 2023-10-04 19:12:08 +11:00
Squall-Leonhart
ec6ba091cf Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
2023-10-04 19:07:05 +11:00
Liam
79e055318c vk_present_manager: recreate surface on any surface loss 2023-10-02 19:07:18 -04:00
Liam
445d504f94 ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Fernando Sahmkow
ef38379737 Query Cache: Fix memory leak. 2023-10-01 11:47:14 +02:00
Fernando S
dcf6de7bdf Merge pull request #11622 from liamwhite/qcr-reg1
renderer_vulkan: fix query cache for homebrew
2023-09-29 06:01:18 +02:00
Kelebek1
dd2d450e3f Enable depth test on stencil clear path 2023-09-28 21:19:51 +01:00
liamwhite
da04fbdc2e Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
Liam
cb11232753 renderer_vulkan: fix query cache for homebrew 2023-09-27 19:11:47 -04:00
GPUCode
30c67e5bb0 host_shaders: More proper handling of x2 MSAA copies 2023-09-25 09:20:32 -04:00
GPUCode
5529df01e3 renderer_vulkan: Implement MSAA copies 2023-09-25 09:20:32 -04:00
liamwhite
8936ff8f89 Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
Y.F.C: Rework the Query Cache.
2023-09-25 09:18:29 -04:00
liamwhite
dab6876db5 Merge pull request #11562 from GPUCode/srgb-madness
vk_texture_cache: Limit srgb block to transcoding only
2023-09-24 10:50:28 -04:00
liamwhite
70126192aa Merge pull request #11165 from Morph1984/ds_blit
vulkan_device: Return true if either depth/stencil format supports blit
2023-09-24 10:50:04 -04:00
Fernando Sahmkow
e0477e40bd Query Cache: Fix Prefix Sums 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
509ebe61c6 Query Cache: Fix behavior in Normal Accuracy 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
6b0a777d19 Query Cache: Simplify Prefix Sum compute shader 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
c2880497ce Query Cache: Implement host side sample counting. 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
170c82ae7f Query Cache: Fix guest side sample counting 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
93cd3d8efd Query Cache: address issues 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
a8fe81b3be QueryCache: Implement dependant queries. 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
2221256e90 Macro HLE: Add DrawIndirectByteCount 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
7f78d844ab Query Cache: Setup Base rework 2023-09-23 23:05:29 +02:00
liamwhite
8216a30e35 Merge pull request #11557 from GPUCode/brr-format
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-22 09:56:04 -04:00
Kelebek1
ac61186061 Fix DMA engine register offsets 2023-09-21 20:21:00 +01:00
GPUCode
20994b9e95 vk_texture_cache: Limit srgb block to transcoding only 2023-09-21 21:46:35 +03:00
GPUCode
400b9449ac renderer_vulkan: Correct component order for A4B4G4R4_UNORM 2023-09-21 15:33:44 +03:00
Squall-Leonhart
55e400acd9 Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
The partial revert was not enough for Tsukihime, this might do the trick
2023-09-20 03:27:13 +10:00
liamwhite
8f2351603d Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Squall Leonhart
0ec7d7ec28 Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.

It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
Charles Lombardo
a8e3f2652d android: Use 1 worker for shader compilation for all devices 2023-09-16 21:38:28 -04:00
Fernando Sahmkow
dcf5c4bec0 Vulkan: add temporary workaround for AMDVLK 2023-09-16 11:59:20 -04:00
Fernando Sahmkow
6dcc62ae86 Vulkan: Implement Depth Bias Control 2023-09-16 11:58:55 -04:00
Kelebek1
517702f3f8 Look for the most recently modified image for present 2023-09-11 03:11:29 +01:00