Liam
6202688c91
Maxwell3D: Use override constants from nouveau
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This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
ameerj
048522e98b
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
Liam
db6b7f70b7
Maxwell3D: Restrict topology override effect to after the register is set
2022-03-11 19:42:12 -05:00
Liam
61e810ba10
Maxwell3D: mark index buffers as dirty after updating counts
2022-03-11 08:51:22 -05:00
Liam
0a1d21d82e
TextureCacheRuntime: allow converting D24S8 to ABGR8
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I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
Liam
de42319556
Maxwell3D: read small-index draw and primitive topology override registers
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This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
bunnei
d1aae938a9
Merge pull request #7986 from lat9nq/vk-callback
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core, video_core: Fix two crashes when failing to create the emulated GPU instance
2022-03-08 12:36:57 -08:00
lat9nq
173ddc9e6b
video_core: Cancel Scoped's exit call on GPU failure
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When CreateRenderer fails, the GraphicsContext that was std::move'd into
it is destroyed before the Scoped that was created to manage its
currency. In that case, the GraphicsContext::Scoped will still call its
destructor at the ending of the function. And because the context is
destroyed, the Scoped will cause a crash as it attempts to call a
destroyed object's DoneCurrent function.
Since we know when the call would be invalid, call the Scoped's Cancel
method. This prevents it from calling a method on a destroyed object.
2022-03-07 18:21:56 -05:00
Fernando S
3e2bc9e813
Merge pull request #7930 from asLody/dma-semaphore
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MaxwellDMA: Implement semaphore operations
2022-03-07 21:53:38 +01:00
Lody
3ec2e46e15
MaxwellDMA: Implement semaphore operations
2022-03-07 13:46:18 +08:00
Ameer J
7d636e10d7
gl_graphics_pipeline: Improve shader builder synchronization using fences ( #7969 )
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* gl_graphics_pipeline: Improve shader builder synchronization
Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context
* gl_graphics_pipeline: Make built_fence access threadsafe
* gl_graphics_pipeline: Use GLsync objects only when building in parallel
* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits
The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-03-06 16:46:49 +01:00
ameerj
51d9a43dad
gl_fence_manager: Minor optimization to signal querying
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Per the spec, bufSize is the number of integers that will be written, in this case, 1.
Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-27 17:57:33 -05:00
bunnei
254c8f1736
Merge pull request #7953 from ameerj/radv-rdna2-crash
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vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
2022-02-26 01:19:13 -08:00
Mai M
18ea863757
Merge pull request #7948 from Morph1984/11-11-10-float
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maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-26 00:09:44 -05:00
Ameer J
f4c97f7410
vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
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RDNA2 devices running under the RADV driver were crashing when VK_EXT_vertex_input_dynamic_state was enabled.
Blacklisting these devices until a proper fix is established.
2022-02-25 23:09:03 -05:00
Morph
77514a45a6
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
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- Used by パワプロクンポケットR
2022-02-25 17:11:17 -05:00
Lody
d2369dc3a3
vk_blit_screen: Add missing format bgra8
2022-02-24 19:25:39 +08:00
voidanix
9891701985
vulkan_device: fix missing format in ANV
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Currently Mesa's ANV driver does not support
VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-21 09:21:41 +01:00
bunnei
5bc49156c0
Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule
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Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-02-02 19:15:06 -07:00
Lioncash
fd12153c52
texture_cache: Ensure has_blacklisted is always initialized
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Resolves a -Wmaybe_uninitialized warning
2022-02-02 14:37:27 -05:00
Lioncash
6419acdd76
texture_cache: Remove dead code within SynchronizeAliases
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Since these were being copied by value, none of the changes applied in
the loop would be reflected.
However, from the looks of it, this would already be applied within
CopyImage() anyways, so this can be removed.
2022-02-02 14:37:22 -05:00
Lioncash
1f4cc88d2a
texture_cache: Amend unintended bitwise OR in SynchronizeAliases
2022-02-02 14:20:58 -05:00
Lioncash
8a509e5a2c
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
Morph
50e856cd48
Merge pull request #7824 from lioncash/scache
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video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
2022-02-01 01:58:38 -05:00
Lioncash
6f2a095c9f
video_core/shader_cache: Remove unused algorithm include
2022-02-01 01:41:05 -05:00
Lioncash
274babc929
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
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Same behavior, but without the need to move into the function to avoid
an allocation.
2022-02-01 01:40:41 -05:00
Fernando Sahmkow
9ebf1c00bd
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
Fernando Sahmkow
5df6c71472
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-01-31 17:08:08 +01:00
Fernando Sahmkow
d14f1c9d42
GPU: Improve syncing.
2022-01-29 23:02:04 +01:00
Fernando Sahmkow
19270ae4e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00
Fernando Sahmkow
4a3a7673b7
Inline2Memory: Flush before writting buffer.
2022-01-29 17:42:28 +01:00
ameerj
9bffee169b
buffer_cache: Reduce stream buffer allocations when expanding from the left
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The existing stream buffer optimization accounts for size increases at the end of the allocated buffer.
This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
2022-01-27 15:31:43 -05:00
Lioncash
1d5b635601
common/xbyak_api: Make BuildRegSet() constexpr
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This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
2022-01-26 16:29:15 -05:00
bunnei
aac2862552
Merge pull request #7780 from lioncash/macro
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video_core/macro: Move impl classes into their cpp files
2022-01-26 12:39:59 -08:00
Morph
5c4f443aea
Merge pull request #7779 from lioncash/gpu-iface
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gpu: Remove obsoleted CDmaPusher() accessors
2022-01-25 16:16:04 -05:00
Lioncash
ebc41b3af6
video_core/macro: Add missing <cstring> header
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Necessary since memcpy is used.
2022-01-25 14:10:02 -05:00
Lioncash
e7242491a4
video_core/macro_interpreter: Move impl class to the cpp file
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Keeps the implementation hidden from the intended API and lessens the
header dependencies on the interpreter's header.
2022-01-25 14:03:48 -05:00
Lioncash
6950d969aa
video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
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Same behavior, but less code and header dependencies.
2022-01-25 13:50:14 -05:00
Lioncash
65e617754f
video_core/macro: Remove unused parameter from Execute()
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Simplifies the function interface.
2022-01-25 13:41:38 -05:00
Lioncash
791b988d07
video_core/macro_jit_x64: Remove unused impl class member
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Reduces the size of the impl class a tiny bit.
2022-01-25 13:33:09 -05:00
Lioncash
9a802c7a09
video_core/macro_jit_x64: Decouple PersistentCallerSavedRegs() from impl
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This doesn't depend on class state and can just be a regular function.
2022-01-25 13:31:54 -05:00
Lioncash
0b91a77ccc
video_core/macro_jit_x64: Move impl class into cpp file
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Keeps the implementation internalized and also reduces API-facing header
dependencies.
Notably, this fully internalizes all of the xbyak externals.
2022-01-25 13:31:46 -05:00
Lioncash
e3025b8fb9
video_core/macro_hle: Move impl class into cpp file
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Given it's intended to be an internal implementation class, we can move
it into the cpp file to ensure that.
This also lets us move some header dependencies into the cpp file as
well.
2022-01-25 13:15:48 -05:00
Lioncash
4d8010eee3
gpu: Tidy up forward declarations
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Over time a few forward declarations became unnecessary, so we can
remove these to tidy up the header a little bit.
2022-01-25 13:05:39 -05:00
Lioncash
4c5c860587
gpu: Remove obsoleted CDMAPusher() accessors
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These were obsoleted in 10cc89bfdf
but
were accidentally overlooked.
2022-01-25 12:53:56 -05:00
Lioncash
4272d239b6
vk_fsr: Replace comma operator with semicolon
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Generally, we should be ending statements with a semicolon not a comma
Resolves a clang diagnostic.
2022-01-25 12:42:27 -05:00
Jan Beich
c2338f2f04
video_core: constify AVCodec for ffmpeg >= 5.0
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src/video_core/command_classes/codecs/codec.cpp:177:16: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
av_codec = avcodec_find_decoder(codec);
^~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-01-20 11:09:21 +00:00
Georg Lehmann
feb8a473ed
vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features
2022-01-19 19:48:46 +01:00
ameerj
09dc136a39
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table.
This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2022-01-16 16:13:20 -05:00
Fernando S
6dfbefd29b
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00