Kelebek1
1b8f2ddbe7
Demote maxwell3d Firmware4 call log to debug
2023-01-18 01:59:11 +00:00
Fernando Sahmkow
8eafb91af0
video_core: Cache GPU internal writes.
2023-01-05 05:23:39 -05:00
Fernando Sahmkow
1fdf24a081
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
ea140a70fa
Rasterizer: Setup skeleton for Host Conditional rendering
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
67a706d812
Vulkan: Implement Dynamic State 3
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
af68dc011b
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
4bf1ee5bdc
DMAPusher: Improve collection of non executing methods
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
d2643a61c3
Revert Buffer cache changes and setup additional macros.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
12a76465b9
MacroHLE: Reduce massive calculations on sizing estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
7842543573
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
209ce46a9f
MacroHLE: Add Index Buffer size estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b4fcb0b2b2
MacroHLE: Refactor MacroHLE system.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b5b0ec9429
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
2023-01-01 16:43:57 -05:00
Fernando S
b9ebc10680
Merge pull request #9401 from vonchenplus/draw_manager
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video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 12:41:39 +01:00
Feng Chen
ad05d9fe1e
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 10:12:19 +08:00
liamwhite
22c925b1b4
Merge pull request #9360 from Kelebek1/R-E-S-P-E-C-T
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Respect render mode override
2022-12-05 22:17:22 -05:00
liamwhite
dc25fddedb
Merge pull request #9353 from vonchenplus/draw_indexed
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video_core: Fine tuning the index drawing judgment logic
2022-12-03 10:43:34 -05:00
Feng Chen
f7e82d2fd6
video_core: Fine tuning the index drawing judgment logic
2022-12-01 19:14:58 +08:00
Kelebek1
bb10e5e6eb
Respect render mode override
2022-11-30 01:43:36 +00:00
Lioncash
0d9c723df4
engines: Remove unnecessary casts
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In a few cases we have some casts that can be trivially removed.
2022-11-29 08:38:46 -05:00
liamwhite
0f9aee1f8a
Merge pull request #9288 from vonchenplus/deferred_draw
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video_core: Fine tune maxwell drawing trigger mechanism
2022-11-26 09:35:45 -05:00
Fernando Sahmkow
b3708b0a5b
GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
2022-11-24 20:57:16 +01:00
FengChen
607a965c57
video_core: Optimize maxwell drawing trigger mechanism
2022-11-22 17:53:26 +08:00
Liam
e219606128
maxwell3d: full HLE for multi-layer clears
2022-11-17 08:31:43 -05:00
Kelebek1
a5b76126e1
Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg
2022-11-11 04:04:36 +00:00
FengChen
3e0cc4fd75
video_core: Fix drawing trigger mechanism regression
2022-10-31 21:57:38 +08:00
FengChen
2636c9f876
video_core: Fix drawing trigger mechanism regression
2022-10-27 13:26:52 +08:00
liamwhite
d8c264af1e
Merge pull request #9112 from vonchenplus/deferred_draw
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video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
Fernando S
99cefb62fd
Merge pull request #9095 from FernandoS27/meat-good-vegetable-bad
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Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-22 13:06:03 +02:00
FengChen
f9f995c56a
video_core: Implement maxwell inline_index method
2022-10-22 16:58:23 +08:00
FengChen
8eed4e7ee5
video_coare: Reimplementing the maxwell drawing trigger mechanism
2022-10-21 17:09:22 +08:00
Fernando Sahmkow
6118d0d042
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-19 06:21:51 +02:00
Kelebek1
bc29a3a188
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
2022-10-10 20:59:57 +01:00
Kelebek1
37845e1228
Update 3D regs
2022-10-07 14:13:45 +01:00
Fernando Sahmkow
4124fa18e3
NVDRV: Further improvements.
2022-10-06 21:00:53 +02:00
bunnei
616e83dd94
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
4c8b983c3a
Maxwell3D: Add small_index_2
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
42ef10060a
VideoCore: Refactor fencing system.
2022-10-06 21:00:52 +02:00
Billy Laws
a1216cfeee
Maxwell3D: Fix 3D semaphore counter type 0 handling
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Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Liam
fa2047970e
video_core/macro: clear code on upload address assignment
2022-05-10 17:07:21 -04:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
3bffb0464b
maxwell3d: add small_index_2 register
2022-04-14 09:57:06 -04:00
Fernando S
387c4c4dee
Merge pull request #8023 from ameerj/kirby-pop-in
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maxwell_3d: Implement a safer CB data upload
2022-03-16 12:14:08 +01:00
ameerj
fc50392101
maxwell_3d: Implement a safer CB data upload
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This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
2022-03-14 19:18:36 -04:00
byte[]
2f745c6c00
Maxwell3D: restore original topology when topology overrides are disabled
2022-03-14 11:00:08 -04:00
Liam
6202688c91
Maxwell3D: Use override constants from nouveau
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This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
Liam
db6b7f70b7
Maxwell3D: Restrict topology override effect to after the register is set
2022-03-11 19:42:12 -05:00
Liam
61e810ba10
Maxwell3D: mark index buffers as dirty after updating counts
2022-03-11 08:51:22 -05:00
Liam
de42319556
Maxwell3D: read small-index draw and primitive topology override registers
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This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
Fernando Sahmkow
19270ae4e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00