Commit graph

6250 commits

Author SHA1 Message Date
Fernando Sahmkow
1bd224dda0 TextureCache: Assure full conversions on depth/stencil write shaders. 2021-11-20 06:17:01 +01:00
Fernando Sahmkow
e926797029 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
bunnei
cee5a7b762 Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow
df1eabfc53 TextureCache: Add R16G16 to D24S8 converter. 2021-11-20 00:02:12 +01:00
Fernando Sahmkow
4241b9e26c TextureCache: Add B10G11R11 to D24S8 converter. 2021-11-19 23:22:44 +01:00
Fernando Sahmkow
efe634608e TextureCache: Further fixes on resolve algorithm. 2021-11-19 23:02:04 +01:00
Feng Chen
dbfa89c40b Implement convert legacy to generic 2021-11-19 22:53:58 +08:00
bunnei
2b5f99cebd Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
5e58fd30b6 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow
57e1775bc8 TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
Fernando Sahmkow
37459e821b TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow
a21d1447ab Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
Morph
39a49776b6 renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
b31bfc9ca5 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
Morph
be263c113c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph
c7bdf8825f video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
Feng Chen
f4ee936f8b Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj
ba5778b0e3 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj
902c3f97ce gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
96df298438 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow
88936fc84a TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27
c136081f6e TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow
923aab37f8 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow
c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow
28fddb9c5e TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow
45b03b3c9f Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
FernandoS27
9ba0a1e022 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27
b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj
80b8b7c241 texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj
0299a48a5b gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27
795daca444 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27
74ce2f4f6f OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27
759bb872c3 Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj
9db1c7f6c9 host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj
9f2bab53fd FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror
71e8b72b01 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj
29ef93cc67 vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror
c2f855fb98 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj
42b2b47f60 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
d8e0e95991 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj
572315d46b gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj
904f32975e gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
1ecaca64b4 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
4462c6ee38 VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
59680838a9 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
e3e55f450f Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow
ceace57320 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
FernandoS27
0a3e7c6f14 Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror
598aaf3d74 OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
Marshall Mohror
be286aaa66 OpenGL: Implement FXAA 2021-11-16 22:11:32 +01:00