ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								27cd63a05a 
								
							 
						 
						
							
							
								
								shader: Implement texture buffers  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								f42ada6945 
								
							 
						 
						
							
							
								
								texture_cache: loose TryReconstructSurface when accurate GPU is not on.  
							
							... 
							
							
							
							Also corrects some asserts. 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								8683fa1930 
								
							 
						 
						
							
							
								
								texture_cache: Document the most important methods.  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								687bf35b34 
								
							 
						 
						
							
							
								
								texture_cache: Try to Reconstruct Surface on bigger than overlap.  
							
							... 
							
							
							
							This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								cce4f7cd76 
								
							 
						 
						
							
							
								
								texture_cache: Implement Guard mechanism  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								53e9e3966a 
								
							 
						 
						
							
							
								
								texture_cache: General Fixes  
							
							... 
							
							
							
							Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								c50c889111 
								
							 
						 
						
							
							
								
								surface_params: Ensure pitch is always written to avoid surface leaks  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								32e588df63 
								
							 
						 
						
							
							
								
								gl_framebuffer_cache: Use a hashed struct to cache framebuffers  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								4298dc8290 
								
							 
						 
						
							
							
								
								texture_cache return invalid buffer on deactivated color_mask  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								7884bf60a6 
								
							 
						 
						
							
							
								
								engine_upload: Addapt to new Texture Cache  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								291139ade3 
								
							 
						 
						
							
							
								
								surface_params: Optimize CreateForTexture  
							
							... 
							
							
							
							Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor. 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								b4aed46661 
								
							 
						 
						
							
							
								
								gl_texture_cache: Make main views be proxy textures instead of a full view.  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								0484a115f3 
								
							 
						 
						
							
							
								
								texture_cache: Add ASync Protections  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								eaa5069c7f 
								
							 
						 
						
							
							
								
								Remove Framebuffer reconfiguration and restrict rendertarget protection  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								4bbc66d1e5 
								
							 
						 
						
							
							
								
								texture_cache: Implement GPU Dirty Flags  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								70071a17df 
								
							 
						 
						
							
							
								
								texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								e29718534b 
								
							 
						 
						
							
							
								
								texture_cache: Implement L1_Inner_cache  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1d10810d2b 
								
							 
						 
						
							
							
								
								video_core: Use un-shifted block sizes to avoid integer divisions  
							
							... 
							
							
							
							Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits). 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								822cc4b92d 
								
							 
						 
						
							
							
								
								texture_cache: Change internal cache from lists to vectors  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								20e97604f1 
								
							 
						 
						
							
							
								
								Reduce amount of size calculations.  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								73538e80a6 
								
							 
						 
						
							
							
								
								texture_cache: Correct premature texceptions  
							
							... 
							
							
							
							Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.
One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens. 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								ab7fd4a084 
								
							 
						 
						
							
							
								
								texture_cache: Implement guest flushing  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								b84179af46 
								
							 
						 
						
							
							
								
								Fixes to mipmap's process and reconstruct process  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								f43bf87e8a 
								
							 
						 
						
							
							
								
								surface_base: Add parenthesis to EmplaceOverview's predicate  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								6b7e019bc6 
								
							 
						 
						
							
							
								
								Texture Cache: Implement Blitting and Fermi Copies  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								90066da53f 
								
							 
						 
						
							
							
								
								surface_view: Add constructor for ViewParams  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								265eb2d076 
								
							 
						 
						
							
							
								
								surface_base: Split BreakDown into layered and non-layered variants  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								cd1a36021d 
								
							 
						 
						
							
							
								
								surface_base: Silence truncation warnings and minor renames and reordering  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2f3aa02618 
								
							 
						 
						
							
							
								
								copy_params: Use constructor instead of C-like initialization  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								40325b2fd5 
								
							 
						 
						
							
							
								
								Correct Mipmaps View method in Texture Cache  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								27e8636b3e 
								
							 
						 
						
							
							
								
								Change texture_cache chaching from GPUAddr to CacheAddr  
							
							... 
							
							
							
							This also reverses the changes to make invalidation and flushing through
the GPU address. 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								6d36712424 
								
							 
						 
						
							
							
								
								Corrections to Structural Matching  
							
							... 
							
							
							
							The texture will now be reconstructed if the width only matches on GoB 
alignment. 
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								7b8ddfb612 
								
							 
						 
						
							
							
								
								Implement Texture Cache V2  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								b906c2d3ec 
								
							 
						 
						
							
							
								
								Correct Surface Base and Views for new Texture Cache  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								e341b78038 
								
							 
						 
						
							
							
								
								Add OGLTextureView  
							
							
							
						 
						
							2019-06-20 21:36:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								e8ac8ab2f5 
								
							 
						 
						
							
							
								
								Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								05f039e9fb 
								
							 
						 
						
							
							
								
								texture_cache: Remove execution context copies from the texture cache  
							
							... 
							
							
							
							This is done to simplify the OpenGL implementation, it is needed for
Vulkan. 
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								dfe6cbac91 
								
							 
						 
						
							
							
								
								gl_texture_cache: Implement fermi copies  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								57cfa6b47a 
								
							 
						 
						
							
							
								
								texture_cache: Split texture cache into different files  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4b3338b9d9 
								
							 
						 
						
							
							
								
								texture_cache: Move staging buffer into a generic implementation  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b7df49efba 
								
							 
						 
						
							
							
								
								texture_cache: Flush 3D textures in the order they are drawn  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1b91e86f65 
								
							 
						 
						
							
							
								
								gl_texture_cache: Minor changes  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b91d2263d4 
								
							 
						 
						
							
							
								
								gl_texture_cache: Add copy from multiple overlaps into a single surface  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4543864bae 
								
							 
						 
						
							
							
								
								gl_texture_cache: Attach surface textures instead of views  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								f46a979f19 
								
							 
						 
						
							
							
								
								gl_texture_cache: Add fast copy path  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								3b430b5605 
								
							 
						 
						
							
							
								
								gl_texture_cache: Initial implementation  
							
							
							
						 
						
							2019-06-20 21:36:11 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								6aa4b7b369 
								
							 
						 
						
							
							
								
								freezer: Update documentation  
							
							
							
						 
						
							2019-06-20 19:22:53 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								c0126e6779 
								
							 
						 
						
							
							
								
								core: Move Freezer class to tools namespace  
							
							
							
						 
						
							2019-06-20 19:22:53 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								89cb67c76e 
								
							 
						 
						
							
							
								
								freezer: Add documentation for methods  
							
							
							
						 
						
							2019-06-20 19:22:04 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								9ab4d3de50 
								
							 
						 
						
							
							
								
								memory: Add class to manage and enforce memory freezing  
							
							
							
						 
						
							2019-06-20 19:22:04 -04:00