MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								26aa4ae7a8 
								
							 
						 
						
							
							
								
								audio_renderer: samples_remaining counts frames, not samples  
							
							
							
						 
						
							2018-08-13 11:26:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								0525998743 
								
							 
						 
						
							
							
								
								audio_core: Interpolate  
							
							
							
						 
						
							2018-08-13 11:26:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								fea4df74c2 
								
							 
						 
						
							
							
								
								audio_core: Implement low-pass filter  
							
							
							
						 
						
							2018-08-13 11:26:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								34cba027e7 
								
							 
						 
						
							
							
								
								Merge pull request  #1032  from lioncash/sanitize  
							
							... 
							
							
							
							vfs: Use sanitized paths within MoveFile() and MoveDirectory() 
							
						 
						
							2018-08-13 01:43:35 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								faf3494968 
								
							 
						 
						
							
							
								
								Merge pull request  #1031  from lioncash/verbosity  
							
							... 
							
							
							
							card_image: Simplify return statement of GetSubdirectories() 
							
						 
						
							2018-08-13 01:42:07 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d2634506a9 
								
							 
						 
						
							
							
								
								Merge pull request  #1048  from lioncash/atomic  
							
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							kernel/object: Tighten object against data races 
							
						 
						
							2018-08-13 01:41:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								71faea40a6 
								
							 
						 
						
							
							
								
								maxwell_to_gl: Implement VertexAttribute::Size::Size_8.  
							
							... 
							
							
							
							- Used by Breath of the Wild. 
							
						 
						
							2018-08-13 01:34:21 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								3485963fec 
								
							 
						 
						
							
							
								
								kernel/object: Tighten object against data races  
							
							... 
							
							
							
							Despite being covered by a global mutex, we should still ensure that the
class handles its reference counts properly. This avoids potential
shenanigans when it comes to data races.
Given this is the root object that drives quite a bit of the kernel
object hierarchy, ensuring we always have the correct behavior (and no
races) is a good thing. 
							
						 
						
							2018-08-13 00:16:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1d2fdc5a0d 
								
							 
						 
						
							
							
								
								renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.  
							
							... 
							
							
							
							- Used by Breath of the Wild. 
							
						 
						
							2018-08-13 00:06:22 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f9c5041caa 
								
							 
						 
						
							
							
								
								Merge pull request  #1045  from bunnei/rg8-unorm  
							
							... 
							
							
							
							renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 
							
						 
						
							2018-08-13 00:05:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								dc6dcaf416 
								
							 
						 
						
							
							
								
								Registered missing channel devices  
							
							
							
						 
						
							2018-08-13 14:03:50 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								10e054e941 
								
							 
						 
						
							
							
								
								Added missing channel devices  
							
							
							
						 
						
							2018-08-13 14:00:27 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								dcd05b3e87 
								
							 
						 
						
							
							
								
								maxwell_to_gl: Implement PrimitiveTopology::LineStrip.  
							
							... 
							
							
							
							- Used by Breath of the Wild. 
							
						 
						
							2018-08-12 23:09:32 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ad6b0268eb 
								
							 
						 
						
							
							
								
								renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.  
							
							... 
							
							
							
							- Used by Breath of the Wild. 
							
						 
						
							2018-08-12 23:08:50 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a1aacf27d7 
								
							 
						 
						
							
							
								
								Merge pull request  #1043  from Subv/timing  
							
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							Use an approximated amortized amount of ticks when advancing timing. 
							
						 
						
							2018-08-12 22:31:55 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								586fcf2742 
								
							 
						 
						
							
							
								
								Merge pull request  #1036  from lioncash/thread  
							
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							scheduler: Make HaveReadyThreads() a const member function 
							
						 
						
							2018-08-12 22:13:14 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ef0065ee51 
								
							 
						 
						
							
							
								
								Merge pull request  #1042  from Subv/races  
							
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							Fixed a bunch of race conditions when running in multicore mode. 
							
						 
						
							2018-08-12 22:05:48 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d9a4224dba 
								
							 
						 
						
							
							
								
								Merge pull request  #1041  from Subv/duplicated_mutex  
							
							... 
							
							
							
							Kernel/Mutex: Don't duplicate threads in the mutex waiter list. 
							
						 
						
							2018-08-12 22:02:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								da26e7673b 
								
							 
						 
						
							
							
								
								Merge pull request  #1040  from bunnei/xmad  
							
							... 
							
							
							
							gl_shader_decompiler: Implement XMAD instruction. 
							
						 
						
							2018-08-12 21:56:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								21fa6cb72c 
								
							 
						 
						
							
							
								
								CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.  
							
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							We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.
This lets us bypass certain hangs in some games like Breath of the Wild.
We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads). 
							
						 
						
							2018-08-12 20:41:28 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								a063b51094 
								
							 
						 
						
							
							
								
								Kernel/SVC: Don't reschedule the current core when creating a new thread.  
							
							... 
							
							
							
							The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that. 
							
						 
						
							2018-08-12 20:38:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								42d6bbcb7c 
								
							 
						 
						
							
							
								
								Core/HLE: Make  the 'reschedule_pending' flag atomic.  
							
							... 
							
							
							
							Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request. 
							
						 
						
							2018-08-12 18:41:12 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								c51eb8b679 
								
							 
						 
						
							
							
								
								CPU/HLE: Lock the HLE mutex before performing a reschedule.  
							
							... 
							
							
							
							Another thread might be in the middle of an SVC, thus altering the state of the schedulers. 
							
						 
						
							2018-08-12 18:41:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								5fe52770ea 
								
							 
						 
						
							
							
								
								Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.  
							
							... 
							
							
							
							Another thread might be in the middle of a reschedule, thus altering the state of the schedulers. 
							
						 
						
							2018-08-12 18:41:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								cbf854666d 
								
							 
						 
						
							
							
								
								Kernel/Thread: Always use the threadsafe option when scheduling wakeups.  
							
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							WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe.
Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want. 
							
						 
						
							2018-08-12 18:40:56 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								03ac254de6 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Implement XMAD instruction.  
							
							
							
						 
						
							2018-08-12 18:30:24 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								8f493f43e7 
								
							 
						 
						
							
							
								
								Kernel/Mutex: Don't duplicate threads in the mutex waiter list.  
							
							... 
							
							
							
							Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.
This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.
Also added more validation asserts.
This should fix one of the random crashes in Breath Of The Wild. 
							
						 
						
							2018-08-12 16:35:27 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								cdeac9103f 
								
							 
						 
						
							
							
								
								vfs: Make VfsFilesystem constructor explicit  
							
							... 
							
							
							
							Makes it consistent with the other VFS interfaces and prevents implicit
construction. 
							
						 
						
							2018-08-12 16:55:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								80ac82c9c5 
								
							 
						 
						
							
							
								
								vfs: Make type hierarchy objects classes instead of structs  
							
							... 
							
							
							
							struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead. 
							
						 
						
							2018-08-12 16:55:40 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								edeb37b18d 
								
							 
						 
						
							
							
								
								Merge pull request  #1025  from ogniK5377/bad-cast  
							
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							Fixed invalid cast in loader 
							
						 
						
							2018-08-12 16:22:35 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5af06e90cc 
								
							 
						 
						
							
							
								
								Merge pull request  #1038  from MerryMage/lock-cubeb  
							
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							cubeb_sink: Protect queue with a mutex 
							
						 
						
							2018-08-12 16:22:11 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								3781654c6d 
								
							 
						 
						
							
							
								
								registration: Various style and documentation improvements  
							
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							Fix logic in RealVfsFilesystem Create methods
Remove magic numbers
Fix regex errors 
							
						 
						
							2018-08-12 15:55:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								c9923e03bb 
								
							 
						 
						
							
							
								
								cubeb_sink: Protect queue with a mutex  
							
							
							
						 
						
							2018-08-12 20:41:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								cc798cfb15 
								
							 
						 
						
							
							
								
								Merge pull request  #1035  from ogniK5377/audio-dev-revision-info  
							
							... 
							
							
							
							GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon) 
							
						 
						
							2018-08-12 14:56:11 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f6746158e3 
								
							 
						 
						
							
							
								
								Merge pull request  #1028  from ogniK5377/aoa  
							
							... 
							
							
							
							Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount 
							
						 
						
							2018-08-12 13:33:08 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								53b9e9ce72 
								
							 
						 
						
							
							
								
								Merge pull request  #1034  from lioncash/hid  
							
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							hid: Stub DisconnectNpad() 
							
						 
						
							2018-08-12 13:15:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								6082427cbd 
								
							 
						 
						
							
							
								
								scheduler: Make HaveReadyThreads() a const member function  
							
							... 
							
							
							
							This function doesn't modify instance state, so the const qualifier can
be added to it. 
							
						 
						
							2018-08-12 12:55:58 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								95ff8e6aac 
								
							 
						 
						
							
							
								
								thread_queue_list: Make contains() and get_first() const member functions  
							
							... 
							
							
							
							These don't directly modify the contained data. 
							
						 
						
							2018-08-12 12:54:14 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								9a76374859 
								
							 
						 
						
							
							
								
								thread_queue_list: Convert typedef to a type alias  
							
							
							
						 
						
							2018-08-12 12:47:11 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								d6703d607b 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use a shared helper to upload from CPU memory.  
							
							
							
						 
						
							2018-08-12 16:10:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								2d2027cd52 
								
							 
						 
						
							
							
								
								gl_state: Don't track constant buffer mappings.  
							
							
							
						 
						
							2018-08-12 16:10:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								a59891f497 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use the stream buffer for constant buffers.  
							
							
							
						 
						
							2018-08-12 16:10:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								b4f88b06b5 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use the streaming buffer itself for the constant buffer.  
							
							... 
							
							
							
							Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. 
							
						 
						
							2018-08-12 15:48:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								ca4e2c22d4 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use a helper for aligning the buffer.  
							
							
							
						 
						
							2018-08-12 15:47:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								73b40c2bd4 
								
							 
						 
						
							
							
								
								Update the stream_buffer helper from Citra.  
							
							... 
							
							
							
							Please see https://github.com/citra-emu/citra/pull/3666  for more details. 
							
						 
						
							2018-08-12 15:47:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								b5f7e35139 
								
							 
						 
						
							
							
								
								GetAudioDeviceServiceWithRevisionInfo  
							
							... 
							
							
							
							As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew. 
							
						 
						
							2018-08-12 22:47:39 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								ab4821d4b3 
								
							 
						 
						
							
							
								
								hid: disable clang-format around tables  
							
							... 
							
							
							
							Prevents clang-format from butchering them. 
							
						 
						
							2018-08-12 05:57:33 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca059c59a 
								
							 
						 
						
							
							
								
								hid: Stub DisconnectNpad()  
							
							... 
							
							
							
							This is required by ARMS. 
							
						 
						
							2018-08-12 05:56:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								7803b153d8 
								
							 
						 
						
							
							
								
								vfs: Use sanitized paths within MoveFile() and MoveDirectory()  
							
							... 
							
							
							
							Previously these were being unused (or partially unused). While we're at
it, use better naming to make it visibly obvious which variant of the
path is being used. 
							
						 
						
							2018-08-12 04:05:01 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								91c673cac7 
								
							 
						 
						
							
							
								
								card_image: Use type aliases to shorten definitions  
							
							... 
							
							
							
							We have the aliases, so we may as well use 'em. 
							
						 
						
							2018-08-12 03:57:16 -04:00