GPUCode
5196f05cec
video_core: Add BCn decoding support
2023-06-27 18:00:09 -07:00
Wollnashorn
62b0b6bde0
video_core: Removed AF for all mip modes option as it's default now
2023-06-17 11:19:39 +02:00
Wollnashorn
eff77dae59
video_core: Fallback to default anisotropy instead to 1x anisotropy
2023-06-15 23:16:26 +02:00
Wollnashorn
1844cad9d4
video_core: Add per-image anisotropy heuristics (format & mip count)
2023-06-15 18:19:32 +02:00
Wollnashorn
04782a922d
video_core: Apply AF only to samplers with normal LOD range [0, 1+x]
2023-06-14 13:27:27 +02:00
Wollnashorn
9f46c7724b
video_core: Fix default anisotropic heuristic
2023-06-14 11:21:22 +02:00
Wollnashorn
614f8a0429
video_core: Never apply AF to None mipmap mode
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Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
2023-06-14 03:57:39 +02:00
Wollnashorn
ff4c4a45e6
video_core: Disable anisotropic filtering for samplers with depth compare
2023-06-13 21:32:32 +02:00
Wollnashorn
6f1fb4c28a
video_core: Option to apply anisotropic filtering for all mipmap modes
2023-06-13 03:21:01 +02:00
Liam
011dfe1db7
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
Kelebek1
0a90adff87
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
2023-03-17 04:46:38 +00:00
liamwhite
fc39bb0ef9
Merge pull request #9933 from vonchenplus/texture_format
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video_core: Update texture format
2023-03-14 11:35:37 -04:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
Feng Chen
63a0d2661c
video_core: Update texture format
2023-03-10 21:48:50 +08:00
ameerj
c5386e2179
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
adcef452e0
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam
c5a82ada2b
video_core: fix off by one in anisotropic filtering amount
2022-12-10 20:54:45 -05:00
Liam
5a712bb51a
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
Kyle Kienapfel
d886438754
Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Morph
c6c56d3e9c
general: Resolve -Wunused-lambda-capture and C5233
2022-10-22 15:02:04 -04:00
Morph
e9aa1821e8
decoders: Use 2's complement instead of unary -
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Resolves C4146 on MSVC
2022-10-22 15:02:04 -04:00
Fernando Sahmkow
599af475c2
Decoders: Improve overall speed.
2022-10-06 21:00:53 +02:00
bunnei
616e83dd94
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Liam
47fc168030
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
bunnei
48430f14cb
Merge pull request #8910 from vonchenplus/astc_decode_error
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video_core: Modify astc texture decode error fill value
2022-09-30 15:34:11 -07:00
Morph
e48a46f331
astc: Enable parallel CPU astc decoding
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Given the issues with GPU accelerated ASTC decoding with NVIDIA's latest drivers, parallelize astc decoding on the CPU.
Uses half the available threads in the system for astc decoding.
2022-09-16 10:16:42 -04:00
FengChen
b8b37d6900
video_core: Modify astc texture decode error fill value
2022-09-15 17:04:44 +08:00
Merry
e1dd4de1eb
video_core/textures/decoders: Avoid SWIZZLE_TABLE
2022-08-09 00:27:26 +01:00
Liam
c1771c98f3
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
Andrea Pappacoda
b2eb103829
chore: add missing SPDX tags
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Follow-up to 2b87305d31
2022-04-28 18:24:11 +02:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
f9709bb9e9
general: Fix clang/gcc build errors
2022-03-20 02:25:09 -04:00
ameerj
b837219423
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
Fernando Sahmkow
88936fc84a
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
Fernando Sahmkow
c74619d266
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
28fddb9c5e
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
bunnei
dc2d6d0c6b
Merge pull request #6879 from ameerj/decoder-assert
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vk_blit_screen: Fix non-accelerated texture size calculation
2021-08-30 15:24:04 -07:00
Valeri
42b0e8cadf
video_core: eliminate constant ternary
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`via_header_index` is already checked above, so it would never be true in this branch
2021-08-19 21:22:05 +03:00
ameerj
899cf73819
vk_blit_screen: Fix non-accelerated texture size calculation
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Addresses the potential OOB access in UnswizzleTexture.
2021-08-16 14:28:10 -04:00
yzct12345
4f7ee3d7c6
decoders: Templates allow memcpy optimizations
2021-08-12 04:45:25 +00:00
bunnei
6bb6ae6dcb
Merge pull request #6791 from ameerj/astc-opt
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astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345
46e4e6707f
decoders: Optimize swizzle copy performance ( #6790 )
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This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
ameerj
958ede1ed9
astc_decoder: Optimize the use EncodingData
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj
f4409c9db9
astc.h: Move data to cpp implementation
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Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
Morph
2986e26179
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
ameerj
79621cca95
astc_decoder.comp: Remove unnecessary LUT SSBOs
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We can move them to instead be compile time constants within the shader.
2021-06-19 10:56:13 -04:00
ameerj
fe7d3006f5
astc: Various robustness enhancements for the gpu decoder
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These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00
ameerj
13b046aae1
astc_decoder: Fix LDR CEM1 endpoint calculation
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Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum.
Huge thanks to wwylele for finding this.
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2021-06-15 20:19:01 -04:00