Commit graph

109 commits

Author SHA1 Message Date
Lioncash
133da63a0f service/audio/hwopus: Provide a name for the second word of OpusPacketHeader
This indicates the entropy coder's final range.
2019-03-07 05:48:35 -05:00
Lioncash
e842b63161 service/audio/hwopus: Move Opus packet header out of the IHardwareOpusDecoderManager
This will be utilized by more than just that class in the future. This
also renames it from OpusHeader to OpusPacketHeader to be more specific
about what kind of header it is.
2019-03-07 05:37:08 -05:00
Lioncash
a92d39462b service/audio/hwopus: Enclose internals in an anonymous namespace
Makes it impossible to violate the ODR, as well as providing a place for
future changes.
2019-03-07 05:32:42 -05:00
Lioncash
237796b9db hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()
Previously we were overwriting the error case with a success code
further down (which is definitely not what we should be doing here).
2019-03-06 11:44:32 -05:00
Lioncash
07f82f5a0d hle/service/audio: Extract audio error codes to a header
Places all error codes in an easily includable header.

This also corrects the unsupported error code (I accidentally used the
hex value when I meant to use the decimal one).
2019-03-05 16:51:37 -05:00
bunnei
31eb7dab7d Merge pull request #2180 from lioncash/audren
service/audio: Provide an implementation of ExecuteAudioRendererRendering
2019-03-01 09:50:14 -05:00
Lioncash
6cdc050f36 service/audio/audren_u: Implement OpenAudioRendererAuto
This currently has the same behavior as the regular
OpenAudioRenderer API function, so we can just move the code within
OpenAudioRenderer to an internal function that both service functions
call.
2019-03-01 05:40:29 -05:00
Lioncash
c206bce561 service/audio: Provide an implementation of ExecuteAudioRendererRendering
This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
2019-03-01 03:37:00 -05:00
Lioncash
3567364c42 audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameter
Provides names for previously unknown entries (aside from the two u8
that appear to be padding bytes, and a single word that also appears
to be reserved or padding).

This will be useful in subsequent changes when unstubbing behavior related
to the audio renderer services.
2019-02-27 06:09:07 -05:00
Lioncash
1c3371c921 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
bunnei
4f69ee9076 Merge pull request #2073 from lioncash/opus
hwopus: Implement DecodeInterleaved (the newest variant)
2019-02-01 13:02:16 -05:00
Lioncash
3e78328569 hwopus: Implement DecodeInterleaved
This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.

This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:

"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
2019-01-30 11:35:41 -05:00
Lioncash
2031c390f0 hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld
Keeps the logic in one spot for use by both functions.
2019-01-29 22:53:35 -05:00
Lioncash
bed6adebc3 hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*
This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
2019-01-29 22:53:35 -05:00
Lioncash
023e37145a hwopus: Mark local variables as const where applicable
Makes non-mutable state more explicit.
2019-01-29 22:53:35 -05:00
Lioncash
449c62df51 hwopus: Fill in the rest of the unknown service function names
Filled in via information provided by SwitchBrew.
2019-01-29 22:53:34 -05:00
Lioncash
8ed3c04db3 service/audio: Update function tables
Updates function tables based off information provided by SwitchBrew.
2019-01-29 22:50:26 -05:00
bunnei
7802364db6 Merge pull request #1803 from DarkLordZach/k-able-event
kernel: Divide Event into ReadableEvent and WritableEvent
2018-12-03 17:05:57 -05:00
Lioncash
ce67a308aa service/audio/audout_u: Amend constructor initialization list order
Orders the constructor initializer list the same way the members of the
class are declared. Prevents -Wreorder warnings
2018-12-01 23:56:20 -05:00
Zach Hilman
b0d0735e9b kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman
fe0071f8fa core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
David Marcec
775267deb9 Fixed hwopus compile error 2018-11-26 21:52:10 +11:00
David Marcec
7caebd7e0e Improved error messages in AM, HwOpus and NvMap 2018-11-26 20:05:09 +11:00
David Marcec
5ae0d6cba2 Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
bunnei
985ee6c596 audout_u: Add support for multiple IAudioOut streams.
- Used by Undertale.
2018-11-22 00:53:39 -05:00
bunnei
8d4328026d hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-16 22:54:38 -05:00
Lioncash
ac1c1c74de service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
Based off RE, they both currently go through the same codepath with no
difference in behavior.
2018-11-14 02:36:21 -05:00
Lioncash
bb5a818691 hle/audren_u: Implement Get/SetRenderingTimeLimit
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
David Marcec
d3d2bb2c35 Fixed incorrect hwopus assert 2018-11-02 15:23:38 +11:00
Lioncash
b35b5073aa audio: Update service function tables
Updated based off information provided by Switchbrew.
2018-10-19 04:09:12 -04:00
David Marcec
da00bd005b HwOpus, Implemented DecodeInterleavedWithPerformance
Used by sonic ages
2018-10-11 13:06:56 +11:00
bunnei
4b00a9ac86 Merge pull request #1394 from lioncash/stream
stream: Preserve enum class type in GetState()
2018-09-27 17:05:03 -04:00
Lioncash
9f57c22ae2 service: Add missing headers inclusions where applicable
Gets rid of a few indirect inclusions.
2018-09-25 17:14:38 -04:00
Lioncash
9254ec6fde stream: Preserve enum class type in GetState()
Preserves the meaning/type-safetiness of the stream state instead of
making it an opaque u32. This makes it usable for other things outside
of the service HLE context.
2018-09-23 20:03:38 -04:00
David Marcec
5d1edf66c1 Added audren:u#GetAudioRendererState 2018-09-23 22:32:01 +10:00
David Marcec
cfbfad9ffe Removed the use of rp.MakeBuilder
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19 15:09:59 +10:00
fearlessTobi
1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Lioncash
51a53a5caf service/audio: Replace includes with forward declarations where applicable
A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash
8a9b062587 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
Lioncash
4913549d6b kernel: Eliminate kernel global state
As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.

This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.

This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.

The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
2018-08-28 22:31:51 -04:00
Lioncash
053cab51ce audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
bunnei
cc798cfb15 Merge pull request #1035 from ogniK5377/audio-dev-revision-info
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
David Marcec
b5f7e35139 GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
David Marcec
7d49bcdb1b Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec
f3ef58207e Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
mailwl
d77ba2a4df Service/Audio: audout_a.cpp: remove pragma once 2018-08-06 12:29:27 +03:00
bunnei
bccec4825d Merge pull request #925 from bunnei/audren
Implement audren audio output
2018-08-05 23:35:22 -04:00
bunnei
5904aa20ce audio_core: Implement audren_u audio playback. 2018-08-04 21:54:30 -04:00
bunnei
600e4bbeac audio_core: Use s16 where possible for audio samples. 2018-08-04 18:22:58 -04:00
bunnei
7688b83a1c audio_core: Port codec code from Citra for ADPCM decoding. 2018-08-04 18:22:58 -04:00