bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c0a920a6ef 
								
							 
						 
						
							
							
								
								Merge pull request  #1120  from ogniK5377/rgba8-uint  
							
							... 
							
							
							
							Implemented RGBA8_UINT 
							
						 
						
							2018-08-20 10:54:51 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce3a6a831 
								
							 
						 
						
							
							
								
								Merge pull request  #1119  from lioncash/uninit  
							
							... 
							
							
							
							game_list: Avoid uninitialized variables when retrieving program ID 
							
						 
						
							2018-08-20 10:53:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								4d26be905a 
								
							 
						 
						
							
							
								
								Implemented RGBA8_UINT  
							
							... 
							
							
							
							Needed by kirby 
							
						 
						
							2018-08-20 22:26:54 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								9981f15c87 
								
							 
						 
						
							
							
								
								game_list: Avoid uninitialized variables when retrieving program ID  
							
							... 
							
							
							
							Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value. 
							
						 
						
							2018-08-20 04:23:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								43a8240c64 
								
							 
						 
						
							
							
								
								Added CheckFreeCommunicationPermission  
							
							... 
							
							
							
							This fixes save files not loading in splatoon 2 
							
						 
						
							2018-08-20 18:14:49 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								076cedb836 
								
							 
						 
						
							
							
								
								Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
							
							... 
							
							
							
							Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
							
						 
						
							2018-08-19 17:09:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								67de67fdcf 
								
							 
						 
						
							
							
								
								Merge pull request  #1089  from Subv/neg_bits  
							
							... 
							
							
							
							Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
							
						 
						
							2018-08-19 17:01:48 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2a0d141f54 
								
							 
						 
						
							
							
								
								Merge pull request  #1105  from Subv/convert_neg  
							
							... 
							
							
							
							Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 
							
						 
						
							2018-08-19 17:01:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6ebc5532d9 
								
							 
						 
						
							
							
								
								Merge pull request  #1113  from Subv/texs_mask  
							
							... 
							
							
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction. 
							
						 
						
							2018-08-19 17:00:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								67da7c7ab8 
								
							 
						 
						
							
							
								
								Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
							
							... 
							
							
							
							Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
							
						 
						
							2018-08-19 14:00:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								540ac8b322 
								
							 
						 
						
							
							
								
								Merge pull request  #1102  from ogniK5377/mirror-clamp-edge  
							
							... 
							
							
							
							Added WrapMode MirrorOnceClampToEdge 
							
						 
						
							2018-08-19 13:59:41 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								565eb378c3 
								
							 
						 
						
							
							
								
								Merge pull request  #1101  from Subv/ssy_stack  
							
							... 
							
							
							
							Shaders: Implemented a stack for the SSY/SYNC instructions. 
							
						 
						
							2018-08-19 13:58:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								1f92a7cb88 
								
							 
						 
						
							
							
								
								Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.  
							
							... 
							
							
							
							It is unknown how TLD4S determines the sampler type, more research is needed. 
							
						 
						
							2018-08-19 12:57:58 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								18b91924b1 
								
							 
						 
						
							
							
								
								Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.  
							
							... 
							
							
							
							Different sampler types have their parameters in different registers. 
							
						 
						
							2018-08-19 12:57:54 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								8b1711cdd5 
								
							 
						 
						
							
							
								
								Shader: Added bitfields for the texture type of the various sampling instructions.  
							
							
							
						 
						
							2018-08-19 12:57:51 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								906f9fb7bf 
								
							 
						 
						
							
							
								
								Shaders: Added decodings for TLD4 and TLD4S  
							
							
							
						 
						
							2018-08-19 12:57:08 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								91fc6e1c91 
								
							 
						 
						
							
							
								
								Merge pull request  #1109  from Subv/ldg_decode  
							
							... 
							
							
							
							Shaders: Added decodings for  the LDG and STG instructions. 
							
						 
						
							2018-08-19 13:31:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4bd14d6da8 
								
							 
						 
						
							
							
								
								Merge pull request  #1108  from Subv/front_facing  
							
							... 
							
							
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
							
						 
						
							2018-08-19 13:21:14 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ae71e7cffb 
								
							 
						 
						
							
							
								
								Merge pull request  #1103  from Subv/lop_pred  
							
							... 
							
							
							
							Shader: Implemented the predicate and mode arguments of LOP. 
							
						 
						
							2018-08-19 13:19:16 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								d580b54809 
								
							 
						 
						
							
							
								
								Shaders: Added decodings for  the LDG and STG instructions.  
							
							
							
						 
						
							2018-08-19 00:46:34 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								67e993fdd3 
								
							 
						 
						
							
							
								
								Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
							
							
							
						 
						
							2018-08-19 00:14:34 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee02649df 
								
							 
						 
						
							
							
								
								Added check to see if ARB_texture_mirror_clamp_to_edge is supported  
							
							
							
						 
						
							2018-08-19 12:00:33 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								350941e45e 
								
							 
						 
						
							
							
								
								filesystem: Add support for loading of system archives  
							
							
							
						 
						
							2018-08-18 21:28:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								cdd03fbb45 
								
							 
						 
						
							
							
								
								Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.  
							
							
							
						 
						
							2018-08-18 14:48:05 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								175096eff7 
								
							 
						 
						
							
							
								
								GLRasterizer: Implemented instanced vertex arrays.  
							
							... 
							
							
							
							Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. 
							
						 
						
							2018-08-18 14:42:26 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								70e99baabe 
								
							 
						 
						
							
							
								
								Shader: Implemented the predicate and mode arguments of LOP.  
							
							... 
							
							
							
							The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
							
						 
						
							2018-08-18 14:36:37 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
							
							
								
							
							
								67fc83b0b0 
								
							 
						 
						
							
							
								
								Merge pull request  #838  from FearlessTobi/port-3616  
							
							... 
							
							
							
							Port #3616  from Citra: "appveyor: set jobs to 4 for mingw" 
							
						 
						
							2018-08-18 11:45:51 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								fe3ea08968 
								
							 
						 
						
							
							
								
								Added WrapMode MirrorOnceClampToEdge  
							
							... 
							
							
							
							Used by splatoon 2 
							
						 
						
							2018-08-19 02:26:50 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								c42b8cbdd0 
								
							 
						 
						
							
							
								
								Shaders: Implemented a stack for the SSY/SYNC instructions.  
							
							... 
							
							
							
							The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not. 
							
						 
						
							2018-08-18 10:48:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								a175f7ba29 
								
							 
						 
						
							
							
								
								Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.  
							
							... 
							
							
							
							We should definitely audit our shader generator for more errors like this. 
							
						 
						
							2018-08-18 10:22:42 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								67f7ebc21d 
								
							 
						 
						
							
							
								
								Merge pull request  #1100  from ogniK5377/missing-pred  
							
							... 
							
							
							
							Added pred-condition GreaterThanWithNan 
							
						 
						
							2018-08-18 10:32:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								ab3b9d7aa5 
								
							 
						 
						
							
							
								
								Added predcondition GreaterThanWithNan  
							
							
							
						 
						
							2018-08-18 17:49:59 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								80714d89d6 
								
							 
						 
						
							
							
								
								Merge pull request  #1096  from bunnei/supported-blits  
							
							... 
							
							
							
							gl_rasterizer_cache: Remove asserts for supported blits. 
							
						 
						
							2018-08-17 22:41:53 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b4e380e0d7 
								
							 
						 
						
							
							
								
								Merge pull request  #1097  from bunnei/gl-critical  
							
							... 
							
							
							
							renderer_opengl: Treat OpenGL errors as critical. 
							
						 
						
							2018-08-17 10:39:13 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								c19eaa2787 
								
							 
						 
						
							
							
								
								Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension ( #1059 )  
							
							... 
							
							
							
							* Used by Mario Tennis Aces 
							
						 
						
							2018-08-17 00:23:08 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4e76dbd751 
								
							 
						 
						
							
							
								
								Merge pull request  #1090  from lioncash/ctor-assign  
							
							... 
							
							
							
							core: Delete System copy/move constructors and assignment operators 
							
						 
						
							2018-08-17 00:19:55 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c2b155de 
								
							 
						 
						
							
							
								
								Merge pull request  #1091  from lioncash/warning  
							
							... 
							
							
							
							qt/main: Get rid of compilation warnings 
							
						 
						
							2018-08-17 00:19:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								da0d5239c1 
								
							 
						 
						
							
							
								
								Merge pull request  #1093  from greggameplayer/GetDefaultDisplayResolutionChangeEvent  
							
							... 
							
							
							
							Implement GetDefaultDisplayResolutionChangeEvent 
							
						 
						
							2018-08-17 00:18:35 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9705148ea2 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Remove asserts for supported blits.  
							
							
							
						 
						
							2018-08-17 00:10:08 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								aeea1e9108 
								
							 
						 
						
							
							
								
								renderer_opengl: Treat OpenGL errors as critical.  
							
							
							
						 
						
							2018-08-17 00:09:27 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5912824519 
								
							 
						 
						
							
							
								
								Merge pull request  #1019  from Subv/vertex_divisor  
							
							... 
							
							
							
							Rasterizer: Manually implemented instanced rendering. 
							
						 
						
							2018-08-17 00:07:06 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								79fc21a85e 
								
							 
						 
						
							
							
								
								Merge pull request  #1087  from MerryMage/dynarmic  
							
							... 
							
							
							
							dynarmic: Update to 550d662 
							
						 
						
							2018-08-16 18:07:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								33a9e673d2 
								
							 
						 
						
							
							
								
								Merge pull request  #1084  from bunnei/depth  
							
							... 
							
							
							
							gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 
							
						 
						
							2018-08-16 18:06:51 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								edccdedd16 
								
							 
						 
						
							
							
								
								correct coding style  
							
							
							
						 
						
							2018-08-16 23:46:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								4c94d500df 
								
							 
						 
						
							
							
								
								Implement GetDefaultDisplayResolutionChangeEvent  
							
							... 
							
							
							
							Require by Toki Tori and Toki Tori 2+ 
							
						 
						
							2018-08-16 23:25:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9d4958752e 
								
							 
						 
						
							
							
								
								Merge pull request  #1085  from lioncash/namespace  
							
							... 
							
							
							
							common: Namespace hex_util.h/.cpp 
							
						 
						
							2018-08-16 11:54:42 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								5b87516373 
								
							 
						 
						
							
							
								
								qt/main: Unindent code in OnMenuInstallToNAND()  
							
							... 
							
							
							
							We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement. 
							
						 
						
							2018-08-16 10:37:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								c28ea940a1 
								
							 
						 
						
							
							
								
								qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable  
							
							... 
							
							
							
							This is user-facing text, so it should be marked as translatable by Qt. 
							
						 
						
							2018-08-16 10:36:42 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4423e138ea 
								
							 
						 
						
							
							
								
								qt/main: Get rid of compilation warnings  
							
							... 
							
							
							
							Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used. 
							
						 
						
							2018-08-16 10:28:06 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								3afcede204 
								
							 
						 
						
							
							
								
								core: Delete System copy/move constructors and assignment operators  
							
							... 
							
							
							
							Prevents potentially making copies or doing silly things by accident
with the System instance, particularly given our current core is
designed (unfortunately) around one instantiable instance.
This will prevent the accidental case of:
auto instance = System::Instance();
being compiled without warning when it's supposed to be:
auto& instance = System::Instance(); 
							
						 
						
							2018-08-16 10:21:14 -04:00