Lioncash
1211a5623e
video_core/engines: Make memory manager members private
...
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
33742deaf6
video_core/engines: Remove unnecessary inclusions where applicable
...
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
bunnei
ea2d391072
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
...
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
Lioncash
e59ae7210a
common/math_util: Move contents into the Common namespace
...
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
20d8c304f2
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
Lioncash
12774b7c44
video_core: Remove usages of System::GetInstance() within the engines
...
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
ReinUsesLisp
1c8411dc8d
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
6e932fe118
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
5fec808e30
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
David Marcec
1dfb0a513a
Fixed uninitialized memory due to missing returns in canary
...
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
ReinUsesLisp
5861ae801a
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
bunnei
6149038433
Merge pull request #1808 from Tinob/master
...
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
e7b2a0c728
Merge pull request #1786 from Tinob/DepthClamp
...
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
f8b215e361
gpu: Rewrite GPU command list processing with DmaPusher class.
...
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
Rodolfo Bogado
07e7586b63
Implement depth clamp
2018-11-26 20:56:32 -03:00
Rodolfo Bogado
0eabde665d
Add support for Clip Distance enabled register
2018-11-26 20:45:21 -03:00
bunnei
dae6451ca5
Merge pull request #1794 from Tinob/master
...
Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
bunnei
c5fb7fafd4
Merge pull request #1723 from degasus/dirty_flags
...
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos
fc09b5cc26
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
...
* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
ReinUsesLisp
ac2c2ded06
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
Rodolfo Bogado
dd86a7ee67
Add support for viewport_transfom_enable register
2018-11-24 13:17:48 -03:00
Rodolfo Bogado
d311047172
Add support for clear_flags register
2018-11-24 00:16:33 -03:00
bunnei
e17f9a1ed9
maxwell_3d: Implement alternate blend equations.
...
- Used by Undertale.
2018-11-22 00:51:01 -05:00
Rodolfo Bogado
a6fbb1ec16
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
f53a271874
fix for gcc compilation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
00ae363ad5
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
bb20c5b8a0
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
bcf804a44e
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Markus Wick
264030c070
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
bunnei
cceecc05e3
Merge pull request #1654 from degasus/dirty_flags
...
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
42b74a5e41
maxwell_3d: Restructure macro upload to use a single macro code memory.
...
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
Rodolfo Bogado
1670155ee2
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
b22ff96e0a
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
2bc1f075bb
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00
FernandoS27
de4f14e756
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
FernandoS27
1469c546c3
Implement 3D Textures
2018-10-17 18:52:08 -04:00
bunnei
76c2760135
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
...
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
FernandoS27
df5575aa44
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
FernandoS27
020cee90ef
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
FernandoS27
85a8a0b038
Assert Scissor tests
2018-10-08 20:49:36 -04:00
ReinUsesLisp
db80264fae
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
bunnei
b3419ef9bb
Merge pull request #1411 from ReinUsesLisp/point-size
...
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp
07609b33c4
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
ReinUsesLisp
51435ad30c
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28 02:04:22 -03:00
ReinUsesLisp
f5b5c5ba06
video_core: Add asserts for CS, TFB and alpha testing
...
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
fearlessTobi
1190ea6ddb
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00