bunnei
11e7b74858
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
ba09b4d69d
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
c1f4f013fe
Merge pull request #4996 from bunnei/use-4jits
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Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
bunnei
4547af2ba5
Merge pull request #5000 from lioncash/audio-error
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audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
29db886722
audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
3edaafa295
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
64cb411dda
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
b2de57e93e
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
a5b73195c9
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
5114c6f3ac
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
026a8dd832
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
e7c2a66ecd
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
b92d8acd2f
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
aaffe73f47
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
276a0f7b8c
Merge pull request #4998 from Morph1984/bioshock-patch
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hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
2a93b187a6
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
4e480c2990
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
Lioncash
acf893542a
savedata_factory: Eliminate usage of the global system instance
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Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
german
d9d2a0aac7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
346271b80b
service: Eliminate usages of the global system instance
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei
a20ffebc80
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
bunnei
a265c454f3
Merge pull request #4981 from ogniK5377/ioctl-ctrl
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nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
Morph
9b00708d96
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
faffc3144c
service: am: Implement ExecuteProgram and required stubs.
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- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
5f53d285aa
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
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* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
00f2c7fbb9
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
2717355678
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
Chloe Marcec
f8d84ecae2
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
Lioncash
b038dcf23c
svc: Remove unnecessary [[maybe_unused]] tag
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The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
bunnei
c0ca8b9fa4
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
bunnei
7e733589be
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
bunnei
2f0eb8d38c
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
bunnei
655892e84b
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
Lioncash
b4b63c878f
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Morph
2d3476dd7f
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
7adf26daf0
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
75ee0c94a0
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
bd42b2093c
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
6f80c78568
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
ad3905fe27
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
ee8ec56291
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
bb0a55c4db
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
cd2f8d7e4a
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
193418c57f
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
ed9df522ec
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
06bc7678ba
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
3281c3b1cb
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
f474cab023
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
82d901ae8b
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00