bunnei
11ac277646
Merge pull request #2147 from ReinUsesLisp/texture-clean
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shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
bunnei
6a2ba422e0
Merge pull request #2143 from ReinUsesLisp/texview
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gl_rasterizer_cache: Create texture views for array discrepancies
2019-03-10 17:27:49 -04:00
ReinUsesLisp
75fa32b772
gl_rasterizer: Minor logger changes
2019-03-09 03:34:49 -03:00
bunnei
757fd21d98
Merge pull request #2055 from bunnei/gpu-thread
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Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
72cfb6383c
Merge pull request #2149 from ReinUsesLisp/decoders-style
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gl_rasterizer_cache: Move format conversion functions to their own file
2019-03-06 21:56:20 -05:00
bunnei
fbcb9e6815
gpu: Always flush.
2019-03-06 21:48:57 -05:00
bunnei
d6be1f1a53
Merge pull request #2190 from lioncash/ogl-global
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core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
48a356ee91
Merge pull request #2165 from ReinUsesLisp/unbind-tex
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gl_rasterizer: Unbind textures but don't apply the gl_state
2019-03-04 13:51:59 -05:00
Lioncash
7c12a4035e
video_core/renderer_opengl: Replace direct usage of global system object accessors
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We already pass a reference to the system object to the constructor of the renderer,
so we can just use that instead of using the global accessor functions.
2019-03-04 10:24:09 -05:00
bunnei
2695a15e47
fuck git for ruining my day, I will learn but I will not forgive
2019-03-02 00:01:34 -05:00
ReinUsesLisp
c97a3d0eb4
gl_rasterizer: Remove texture unbinding after dispatching a draw call
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Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
2019-02-28 00:17:50 -03:00
ReinUsesLisp
6c8e8383af
gl_state: Fixup multibind bug
2019-02-28 00:17:03 -03:00
bunnei
de453ed3cb
Merge pull request #2121 from FernandoS27/texception2
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Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27 21:17:55 -05:00
bunnei
16563cd442
Merge pull request #2172 from lioncash/reorder
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gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27 21:14:20 -05:00
Fernando Sahmkow
6c290d747b
Devirtualize Register/Unregister and use a wrapper instead.
2019-02-27 21:58:50 -04:00
Fernando Sahmkow
5a6f9f7cd7
Corrections and redesign.
2019-02-27 21:58:49 -04:00
Fernando Sahmkow
e690d9e961
Fix linux compile error.
2019-02-27 21:58:48 -04:00
Fernando Sahmkow
b7678a6f39
Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.
2019-02-27 21:58:47 -04:00
Fernando Sahmkow
27cad95c5b
Remove certain optimizations that caused texception to fail in certain scenarios.
2019-02-27 21:58:45 -04:00
Fernando Sahmkow
d9ca40fa90
Bug fixes and formatting
2019-02-27 21:58:44 -04:00
Fernando Sahmkow
3cb88587ea
rasterizer_cache_gl: Implement Texception Pass
2019-02-27 21:58:43 -04:00
Fernando Sahmkow
263c936e40
rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.
2019-02-27 21:58:40 -04:00
Fernando Sahmkow
0c640275fa
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
2019-02-27 21:58:39 -04:00
Fernando Sahmkow
785d97ac41
rasterizer_cache_gl: Notify on framebuffer change
2019-02-27 21:58:37 -04:00
bunnei
ea2d391072
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
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maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
ReinUsesLisp
cd0f137b61
gl_rasterizer_cache: Create texture views for array discrepancies
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When a texture is sampled in a shader with a different array mode than
the cached state, create a texture view and bind that to the shader
instead.
2019-02-27 14:41:06 -03:00
bunnei
01bf1afe79
Merge pull request #2167 from lioncash/namespace
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common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash
4f0c52ce0b
gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
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Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
2218f0e4ef
gl_shader_disk_cache: Remove #pragma once from cpp file
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This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash
e59ae7210a
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
3989075e5f
gl_rasterizer_cache: Move format conversion to its own file
2019-02-26 20:08:27 -03:00
ReinUsesLisp
87634bbdee
renderer_opengl: Update pixel format tracking
2019-02-26 03:47:16 -03:00
ReinUsesLisp
20d8c304f2
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
ReinUsesLisp
3b01587ca4
shader/decode: Remove extras from MetaTexture
2019-02-26 00:11:30 -03:00
bunnei
d3b2ab4679
Merge pull request #2118 from FernandoS27/ipa-improve
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shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
bunnei
606d0b0cde
Merge pull request #2119 from FernandoS27/fix-copy
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rasterizer_cache_gl: Only do fast layered copy on the same format.
2019-02-24 23:03:52 -05:00
ReinUsesLisp
a01a5d45a2
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:27:30 -03:00
bunnei
aa49308c7e
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
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gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei
a8788d979b
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
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renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
James Rowe
8d25a51b64
Merge pull request #2123 from lioncash/coretiming-global
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core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash
1c3371c921
core_timing: Convert core timing into a class
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Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
fearlessTobi
cdf45ff44a
renderer_opengl: respect the sRGB colorspace for the screenshot feature
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Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp
bf013f2026
gl_state: Synchronize gl_state even when state is disabled
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There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
1cf741c23a
Merge pull request #2112 from lioncash/shadowing
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gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
2fc41fd476
Merge pull request #2111 from ReinUsesLisp/fetch-fix
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gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
Fernando Sahmkow
e29f546bb7
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
Fernando Sahmkow
e7dbf7215b
rasterizer_cache_gl: Only do fast layered copy on the same format. As
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glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
Lioncash
5148d46c96
renderer_opengl: Remove reference to global system instance
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We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei
527f634966
Merge pull request #2110 from lioncash/namespace
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core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
Lioncash
59c24377d6
gl_rasterizer_cache: Remove unnecessary newline
2019-02-12 16:56:19 -05:00