Zach Hilman
7a809f935c
applets: Correct usage of SignalStateChanged event
...
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
Fernando Sahmkow
1f1cc896d3
Implemented a shader unique identifier.
2018-12-09 17:33:33 -04:00
FernandoS27
a40a8e1603
Add more info into textures' object labels
2018-12-09 17:22:29 -04:00
fearlessTobi
7de4624b7d
web_service: move telemetry condition from TelemetrySession constructor to destructor
...
Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend.
2018-12-08 14:34:37 +01:00
bunnei
60a2d6f613
Merge pull request #1864 from lioncash/nrr
...
service/ldr: Amend layouts of NRO and NRR headers
2018-12-07 22:26:31 -05:00
Lioncash
e7d4f1aebc
file_sys/save_data_factory: Update SaveDataSpaceId enum
...
Amends it with missing values deduced from RE (ProperSystem being from
SwitchBrew for naming)
(SdCardUser wasn't that difficult to discern given it's used alongside
SdCardSystem when creating the save data indexer, based off the usage of
the string "saveDataIxrDbSd" nearby).
2018-12-07 18:52:18 -05:00
bunnei
5839a3f077
Merge pull request #1874 from lioncash/bindings
...
hle/service, hle/sm: Minor cleanup
2018-12-07 18:31:04 -05:00
bunnei
49840e686e
Merge pull request #1882 from FearlessTobi/backport-4418-fix
...
Backport review comment from citra-emu/citra#4418
2018-12-07 18:16:10 -05:00
bunnei
6e81f4edc9
Merge pull request #1873 from lioncash/const
...
loaders: Make GetFileType() a const qualified member function
2018-12-07 18:15:30 -05:00
Marcos Vitali
89a288d7ce
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-07 19:09:36 -03:00
Tobias
da012f0d54
Backport review comment from citra-emu/citra#4418
...
Original reason:
As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here.
2018-12-07 16:21:18 +01:00
Zach Hilman
e809d6c791
savedata_factory: Add support for CacheStorage
2018-12-07 08:47:32 -05:00
Zach Hilman
27b5ca24e8
savedata_factory: Delete TemporaryStorage on startup
...
Mimics hardware behavior.
2018-12-06 22:07:34 -05:00
bunnei
b05edf8b20
Merge pull request #1868 from lioncash/config
...
configuration/config: Use an intermediary variable for accessing players
2018-12-06 15:24:28 -05:00
bunnei
7ce4d7f20d
Merge pull request #1875 from DarkLordZach/oss-ngword2
...
system_archive: Implement open source NgWord2
2018-12-06 15:23:58 -05:00
Lioncash
70f16242ca
memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()
...
Given memory should always be expected to be valid during normal
execution, this should be a debug assertion, rather than a check in
regular builds.
2018-12-06 15:02:34 -05:00
Lioncash
bfb412a71a
vm_manager: Make vma_map private
...
This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.
This makes all member variables of the VMManager class private except
for the page table.
2018-12-06 15:02:17 -05:00
bunnei
071f4c3a97
Merge pull request #1861 from lioncash/reset
...
kernel/svc: Correct behavior of svcResetSignal()
2018-12-06 13:42:46 -05:00
heapo
4c83e5cd1e
Avoid (expensive) audio interpolation when sample rates already match
2018-12-06 09:46:08 -08:00
bunnei
d6f17bdcc9
Merge pull request #1824 from ReinUsesLisp/fbcache
...
gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
bunnei
8705b31261
Merge pull request #1863 from ReinUsesLisp/texs-f16
...
gl_shader_decompiler: Implement TEXS.F16
2018-12-06 11:56:05 -05:00
Zach Hilman
1f604f5be3
system_archive: Implement open source NgWord2
2018-12-06 10:17:50 -05:00
Lioncash
33a9fa9aea
hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSG
...
Combines the two into one, shortening the amount of code here.
2018-12-06 01:40:23 -05:00
Lioncash
7dd574a3a1
hle/service: Remove unnecessary using declarations
...
Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
2018-12-06 01:37:41 -05:00
Lioncash
129d373b58
hle/service, hle/sm: Compress usages of MakeResult()
...
These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
2018-12-06 01:33:22 -05:00
Lioncash
e3fdcaadc1
hle/service, hle/sm: Use structured bindings where applicable
...
Gets rid of the need to keep the variables separate from their actual
initialization spots.
2018-12-06 01:31:26 -05:00
bunnei
0fd4fa0522
Merge pull request #1867 from lioncash/alloc
...
system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
2018-12-05 22:37:14 -05:00
bunnei
27aaabc92b
Merge pull request #1866 from lioncash/cache
...
service/ldr: Deduplicate instruction cache clearing code in LoadNro()
2018-12-05 22:36:44 -05:00
Mat M
f9b12a9612
Merge pull request #1870 from heapo/pagetable_shrink_to_fit
...
Perf: Call shrink_to_fit after page-table vector resizing to actually reduce vector capacity
2018-12-05 18:36:47 -05:00
Lioncash
061b5571b6
yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
...
Just a trivial modernization that potentially avoids copying strings in certain scenarios.
2018-12-05 18:34:03 -05:00
Lioncash
be50f38aff
yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
...
Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00
Lioncash
a034b47596
yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry()
...
While GetFileType() is indeed a getter function, that doesn't mean it's
a trivial function, given some case require reading from the data or
constructing other objects in the background. Instead, only do necessary
work once.
2018-12-05 17:49:37 -05:00
Lioncash
76f5f98b9c
loaders: Make GetFileType() a const qualified member function
...
No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
2018-12-05 17:49:34 -05:00
heapo
7f12622548
Call shrink_to_fit after page-table vector resizing to cause crt to actually lower vector capacity. For 36-bit titles saves 800MB of commit.
2018-12-05 14:40:56 -08:00
Lioncash
f75d6b7dd1
kernel/process: Set ideal core from metadata
...
A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
2018-12-05 16:59:37 -05:00
Zach Hilman
885644cdcf
configure_input_simple: Properly signal docked mode change
2018-12-05 14:05:57 -05:00
Zach Hilman
0f42bb7a96
configure_input: Add ConfigureInputSimple as default input UI config
...
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05 14:02:02 -05:00
Zach Hilman
5169c4b326
configure_input: Convert into QDialog
2018-12-05 14:02:02 -05:00
Zach Hilman
6d91a87755
configure: Use ConfigureInputSimple for Input tab
2018-12-05 14:02:02 -05:00
Zach Hilman
6514e877cb
ui_settings: Add UI setting for input profile index
2018-12-05 14:02:02 -05:00
Lioncash
bf2225a10e
configuration/config: Use an intermediary variable for accessing players
...
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
Lioncash
4d5bca8e2d
ng_word: Deduplicate use of a constant value
...
We've already given the constant to the vector itself, so we don't need
to re-hardcode it in the array.
2018-12-05 02:36:45 -05:00
Lioncash
79627baf05
system_archive: Use a regular function pointer instead of std::function for file-scope system archive array
...
This allows the array to be constexpr. std::function is also allowed to
allocate memory, which makes its constructor non-trivial, we definitely
don't want to have all of these execute at runtime, taking up time
before the application can actually load.
2018-12-05 02:33:17 -05:00
Lioncash
5b9f1fed1d
service/ldr: Deduplicate instruction cache clearing code in LoadNro()
...
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05 00:33:47 -05:00
Lioncash
2e01f8fdcd
service/ldr: Amend layout of the NRO header
...
The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
2018-12-05 00:16:49 -05:00
ReinUsesLisp
e228750f52
gl_shader_decompiler: Implement TEXS.F16
2018-12-05 02:06:34 -03:00
Lioncash
361c5982f2
service/ldr: Corrent padding within the NRR header layout
...
The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05 00:05:04 -05:00
ReinUsesLisp
ad7a069b65
gl_shader_decompiler: Fixup inverted if
2018-12-05 01:23:04 -03:00
Zach Hilman
b0b7bc2866
svc: Avoid incorrect fast yield condition
2018-12-04 22:11:32 -05:00
bunnei
44e35994ce
Merge pull request #1859 from heapo/lut_array_codegen
...
Convert high-frequency LUT arrays from constexpr to static constexpr
2018-12-04 22:07:12 -05:00