Commit graph

20782 commits

Author SHA1 Message Date
ameerj
650b57386a gl_compute_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:29 +01:00
ameerj
d891de0664 gl_rasterizer: Fix rescale dirty state checking 2021-11-16 22:11:29 +01:00
ameerj
b83c3e7182 gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
b1504f3118 texture_cache: Fix blacklists on compute 2021-11-16 22:11:28 +01:00
ReinUsesLisp
dacd5da998 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
a637be0a6e Vulkan: Fix downscaling Blit. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
02708d7e46 Texture Cache: Implement Rating System. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
13c8573186 OpenGL: set linear mag filter when blitting a downscaled image. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
257a19aaa6 Vulkan: Fix AA when rescaling. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow
8cafa0686b Texture Cache: Implement Blacklisting. 2021-11-16 22:11:28 +01:00
Morph
6bbf4540d9 main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp
6dea5adc4d vulkan: Implement rescaling shader patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
6c9df94aa6 vk_texture_cache: Properly scale blit source images 2021-11-16 22:11:28 +01:00
ReinUsesLisp
0c46b92625 vk_graphics_pipeline: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp
7c4cd0eb06 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp
e63fc7a4bb spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
403633afcc shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
7f88938d72 shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp
47946c7017 texture_cache: Add image getters 2021-11-16 22:11:28 +01:00
ReinUsesLisp
50d20bf0e9 shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp
1b78ba7247 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
ReinUsesLisp
952c65ae54 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ameerj
99659cf491 gl_texture_cache: Simplify rescaling 2021-11-16 22:11:28 +01:00
ameerj
bc5e9c45c2 texture_cache: Fix typo in aliased image rescaling 2021-11-16 22:11:28 +01:00
ReinUsesLisp
e3cba280fb vk_texture_cache: Simplify and optimize scaling blits 2021-11-16 22:11:28 +01:00
ReinUsesLisp
b38b0d8dae vk_texture_cache: Fix scaling blit validation errors 2021-11-16 22:11:28 +01:00
ReinUsesLisp
14fb648246 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp
47d1d881cf shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
ameerj
e1f1b85d64 gl_texture_cache: Implement ScaleDown 2021-11-16 22:11:27 +01:00
ameerj
7d1f24e490 gl_texture_cache: Rescale fixes for multi-layered textures 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
d34b67ae49 Texture Cache: Implement Rescaling on Aliases and Blits. 2021-11-16 22:11:27 +01:00
ReinUsesLisp
189bacde6a Fix blits with mips 2021-11-16 22:11:27 +01:00
ReinUsesLisp
549d60eb30 Fix blits 2021-11-16 22:11:27 +01:00
ameerj
e7867b26ff renderer_gl: Resolution scaling fixes 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
21165271e2 TextureCache: Fix rescaling of ImageCopies 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
f6a665f295 TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
fcae5dab7b Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
835110d72c Texture Cache: More rescaling fixes. 2021-11-16 22:11:27 +01:00
ameerj
b3cedc87b9 gl_texture_cache: WIP texture rescale 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
256c4b28c4 Texture Cache: Implement Vulkan UpScaling & DownScaling 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
a638ce0388 ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
b9a9b8d768 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
7a957d501f VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
Matías Locatti
23752fff09 Replace keys error pop up
Fight me.
2021-11-16 03:53:28 -03:00
Fernando S
e57df081f9 Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
Romain Failliot
420f9621a5 Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.

In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.

I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
f6cb4bf018 Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei
b1f77aaf06 Merge pull request #7305 from Morph1984/ci
ci: Print traceback on patch merge failure
2021-11-14 02:07:04 -08:00
bunnei
608210d91d Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00