bunnei
2810793b17
android: vulkan: Disable vertex_input_dynamic_state on Qualcomm.
2023-06-03 00:05:51 -07:00
bunnei
e8efc6121d
android: vulkan_debug_callback: Ignore many innocuous errors.
2023-06-03 00:05:50 -07:00
bunnei
bf598273e9
android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
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- Causes crashes on sampler creation with Super Mario Odyssey.
2023-06-03 00:05:48 -07:00
Liam
d54605d1a5
build: only enable adrenotools on arm64
2023-06-03 00:05:43 -07:00
liushuyu
44a629e584
video_core: fix clang-format errors
2023-06-03 00:05:33 -07:00
bunnei
ea54161dbf
video_core: vulkan_device: Correct error message for unsuitable driver.
2023-06-03 00:05:32 -07:00
bunnei
27250ee9ad
android: vulkan: Implement adrenotools turbo mode.
2023-06-03 00:05:32 -07:00
bunnei
6ae51eff8a
android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm.
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- Newer drivers report this as supported, but it is broken.
2023-06-03 00:05:32 -07:00
bunnei
74e76421e6
android: native: Add support for custom Vulkan driver loading.
2023-06-03 00:05:31 -07:00
bunnei
56600190e4
core: frontend: Refactor GraphicsContext to its own module.
2023-06-03 00:05:31 -07:00
Billy Laws
cfbe4b09eb
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
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This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
2beb3051c1
Implement scaled vertex buffer format emulation
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Billy Laws
58d420937c
Disable push descriptors on adreno drivers
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Regular descriptors are around 1.5x faster to update.
2023-06-03 00:05:31 -07:00
Billy Laws
ca2c3a6d5a
Disable VK_EXT_extended_dynamic_state on mali
2023-06-03 00:05:31 -07:00
Billy Laws
b2b069279e
Disable multithreaded pipeline compilation on Qualcomm drivers
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This causes crashes during compilation on several 6xx and 5xx driver versions.
2023-06-03 00:05:31 -07:00
Liam
46927d217c
externals: add adrenotools for bcenabler
2023-06-03 00:05:28 -07:00
bunnei
b3a74d7f73
video_core: vulkan_device: Device initialization for Adreno.
2023-06-03 00:05:28 -07:00
bunnei
ce06e9e7fc
video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android.
2023-06-03 00:05:28 -07:00
bunnei
f6f470fb4b
video_core: vk_swapchain: Fix image format for Android.
2023-06-03 00:05:28 -07:00
bunnei
189bb7602c
video_core: vk_blit_screen: Rotate viewport for Android landscape.
2023-06-03 00:05:27 -07:00
bunnei
6549cf8bd0
cmake: Integrate bundled FFmpeg for Android.
2023-06-03 00:05:26 -07:00
ameerj
e9c07146d8
texture_cache: Fix incorrect logic for AccelerateDMA
2023-06-02 18:07:52 -04:00
liamwhite
cd9f88e483
Merge pull request #10091 from Kelebek1/bc_bugggggg
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Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
liamwhite
90a3955fbb
Merge pull request #10474 from GPUCode/you-left-me-waiting
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Remove timeline semaphore wait
2023-06-01 09:05:30 -04:00
Kelebek1
3da7eafba7
Skip BufferCache tickframe with no channel state set
2023-05-30 21:57:13 +01:00
liamwhite
a4a3df9e69
Merge pull request #10483 from ameerj/gl-cpu-astc
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gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
liamwhite
01008297aa
Merge pull request #10283 from danilaml/support-interlaced-videos
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Add support for deinterlaced video playback
2023-05-28 13:17:58 -04:00
ameerj
514c224679
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj
41dfd9e4ec
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
ameerj
8d223e8092
OpenGL: Make use of persistent buffer maps in buffer cache downloads
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
GPUCode
0dc4778654
renderer_vulkan: Remove timeline semaphore wait
2023-05-28 02:39:44 +03:00
Kelebek1
62c747f8a1
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
Matías Locatti
ebcfe440ba
Merge pull request #10414 from liamwhite/anv-push-descriptor
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vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
Matías Locatti
9eab38567c
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
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texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Kelebek1
eea071bf87
Fix buffer overlap checking skipping a page for stream score right expand
2023-05-26 10:35:46 +01:00
Liam
6c77a107a4
video_core: don't garbage collect during configuration
2023-05-25 12:03:12 -04:00
bunnei
62301e0f65
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
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Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
Fernando Sahmkow
b0e5aa6725
Texture cache: revert wrong acceleration assumption
2023-05-24 10:52:02 +02:00
Fernando Sahmkow
769b1f0264
Texture Cache Util: Fix block depth adjustment on slices.
2023-05-24 10:06:58 +02:00
Fernando Sahmkow
ce9a97ca48
texture_cache: process aliases and overlaps in the correct order
2023-05-24 09:53:42 +02:00
Fernando S
72c3cf6b32
Merge pull request #10422 from liamwhite/gc
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video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Fernando S
178e8a6b0e
Merge pull request #10398 from liamwhite/bcn
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video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
Liam
4a54cea69a
video_core: tune garbage collection aggressiveness
2023-05-23 12:55:14 -04:00
Liam
011dfe1db7
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
liamwhite
a496e853ff
Merge pull request #10388 from GPUCode/fence-wait
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vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite
7515655327
Merge pull request #10402 from liamwhite/uh
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renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
Liam
cdd20c6231
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-22 19:53:20 -04:00
Liam
147f6129f4
renderer_vulkan: barrier attachment feedback loops
2023-05-22 18:10:16 -04:00
scorpion81
9c33fade59
Limit the device access memory to 4 GB
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Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Danila Malyutin
6ab723eace
Add support for deinterlaced videos playback
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This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00