archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								cae89fb315 
								
							 
						 
						
							
							
								
								Allow the user to set the background clear color during emulation  
							
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							The background color can be seen at the sides of the bottom screen or when the window is wider than normal. 
							
						 
						
							2015-04-03 15:35:51 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c1f5cb7dd5 
								
							 
						 
						
							
							
								
								Merge pull request  #652  from neobrain/shader_output_fix  
							
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							Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. 
							
						 
						
							2015-03-16 18:35:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								92fd2a1ee3 
								
							 
						 
						
							
							
								
								VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.  
							
							
							
						 
						
							2015-03-16 15:14:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								e4f5ec6272 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.  
							
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							We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future. 
							
						 
						
							2015-03-12 14:18:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b56829df02 
								
							 
						 
						
							
							
								
								Merge pull request  #629  from archshift/lcdfb  
							
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							Implement SetLcdForceBlack and add implementation for color filling in the GPU code 
							
						 
						
							2015-03-10 18:08:55 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ec5bc54575 
								
							 
						 
						
							
							
								
								Merge pull request  #643  from Subv/dem_feels  
							
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							GPU: Implemented more depth buffer formats. 
							
						 
						
							2015-03-09 22:06:30 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								1248e291f0 
								
							 
						 
						
							
							
								
								GPU: Added the stencil test structure to the Pica Regs struct.  
							
							
							
						 
						
							2015-03-09 20:13:21 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								414b0741c4 
								
							 
						 
						
							
							
								
								GPU: Implemented more depth buffer formats.  
							
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							This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others 
							
						 
						
							2015-03-09 20:12:39 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								041e99b613 
								
							 
						 
						
							
							
								
								Added LCD registers, and implementation for color filling in OGL code.  
							
							
							
						 
						
							2015-03-09 15:51:41 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								5742367341 
								
							 
						 
						
							
							
								
								Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.  
							
							
							
						 
						
							2015-03-09 21:49:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								7d43aef4d0 
								
							 
						 
						
							
							
								
								Update nihstro submodule to the initial release version.  
							
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							Includes more opcodes to implement in the future. 
							
						 
						
							2015-03-08 13:52:38 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								06bf471581 
								
							 
						 
						
							
							
								
								Merge pull request  #636  from bunnei/refactor-screen-win  
							
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							Set framebuffer layout from EmuWindow. 
							
						 
						
							2015-03-07 18:18:40 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9960c49c21 
								
							 
						 
						
							
							
								
								Set framebuffer layout from EmuWindow.  
							
							
							
						 
						
							2015-03-07 17:21:19 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								4b8d4d0ed5 
								
							 
						 
						
							
							
								
								GPU/Textures: Fixed ETC texture decoding.  
							
							
							
						 
						
							2015-03-07 16:21:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								93e32bce72 
								
							 
						 
						
							
							
								
								Merge pull request  #538  from yuriks/perf-stat  
							
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							Add profiling infrastructure and widget 
							
						 
						
							2015-03-07 15:30:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								34c31db14a 
								
							 
						 
						
							
							
								
								GPU: Added RGB565/RGB8 framebuffer support and various cleanups.  
							
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							- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger. 
							
						 
						
							2015-03-03 18:26:03 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								cd1fbfcf1b 
								
							 
						 
						
							
							
								
								Add profiling infrastructure and widget  
							
							
							
						 
						
							2015-03-01 21:47:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								7f9ee69a2b 
								
							 
						 
						
							
							
								
								Added RGBA5551 compatibility in the rasterizer  
							
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							This allows Virtual Console games to display properly. 
							
						 
						
							2015-02-27 19:15:08 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								c564c21668 
								
							 
						 
						
							
							
								
								GPU: Implemented bits 3 and 1 from the display transfer flags.  
							
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							Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. 
							
						 
						
							2015-02-26 21:17:14 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								ea3c99f3a2 
								
							 
						 
						
							
							
								
								Video core: Fix A4 texture decoding  
							
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							It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT. 
							
						 
						
							2015-02-25 23:05:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								3c50da6fc0 
								
							 
						 
						
							
							
								
								Video core: Fix pixelation/blockiness in textures.  
							
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							This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255. 
							
						 
						
							2015-02-25 22:16:01 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ed255ebaec 
								
							 
						 
						
							
							
								
								Rasterizer: Add support for RGBA4 framebuffer format.  
							
							
							
						 
						
							2015-02-24 19:58:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								733c19ddd3 
								
							 
						 
						
							
							
								
								Rasterize with the correct color component order.  
							
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							- Fixes a regression with #594 . 
							
						 
						
							2015-02-22 13:57:24 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								34f21334ad 
								
							 
						 
						
							
							
								
								Merge pull request  #593  from Subv/search_problem  
							
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							Pica/VertexShader: Fixed LOOP with more than one iteration. 
							
						 
						
							2015-02-22 15:51:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								9a03e9c61d 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Fixed LOOP with more than one iteration.  
							
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							Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games. 
							
						 
						
							2015-02-21 12:52:21 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5f9939070e 
								
							 
						 
						
							
							
								
								Merge pull request  #588  from archshift/somebranch  
							
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							Sweeping cleanup of Common 
							
						 
						
							2015-02-20 11:41:30 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								302f0b32f5 
								
							 
						 
						
							
							
								
								Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h  
							
							
							
						 
						
							2015-02-19 22:26:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								5410367ebf 
								
							 
						 
						
							
							
								
								Rasterizer: Fixed a warning in GetWrappedTexCoord.  
							
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							Redeclaring the variable inside the switch was causing weird behavior. 
							
						 
						
							2015-02-18 23:52:47 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ec8f2210e3 
								
							 
						 
						
							
							
								
								Merge pull request  #580  from lioncash/emplace  
							
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							core/video_core: Use in-place construction where possible 
							
						 
						
							2015-02-18 17:36:34 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								2eee3a87f9 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().  
							
							
							
						 
						
							2015-02-18 14:52:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								6e5a903286 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Make some local lambdas static.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								1561204342 
								
							 
						 
						
							
							
								
								Pica/BlendUnit: Implement separate color/alpha blend equations.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								81ebb4d682 
								
							 
						 
						
							
							
								
								Pica/TextureEnvironment: Add a note.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								e11fb96408 
								
							 
						 
						
							
							
								
								Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.  
							
							... 
							
							
							
							Not really sure where the difference is, but some applications seem to use this 1:1 the same way... 
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								04cd06d5c2 
								
							 
						 
						
							
							
								
								Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								087edcfbec 
								
							 
						 
						
							
							
								
								Pica/OutputMerger: Fix flipped framebuffers.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								6ca752ccbc 
								
							 
						 
						
							
							
								
								Pica/TextureUnit: Implement mirrored repeating texture wrapping.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								8bd7a896ea 
								
							 
						 
						
							
							
								
								Pica: Fix a bug in the register definitions, relating to texture wrapping.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								aaf30ca4ee 
								
							 
						 
						
							
							
								
								Pica/OutputMerger: Implement color format checking.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								3b5710bae6 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								3cb22d31a7 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Fix garbage pixels at triangle borders.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								638b370fb5 
								
							 
						 
						
							
							
								
								Pica/Rasterizer: Clean up and fix backface culling.  
							
							
							
						 
						
							2015-02-18 14:50:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								365236fa4c 
								
							 
						 
						
							
							
								
								Pica: Cleanup clipping code and change screenspace z to range from -1..0.  
							
							... 
							
							
							
							The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior). 
							
						 
						
							2015-02-18 14:50:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								70a764d992 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Implement the LOOP instruction.  
							
							
							
						 
						
							2015-02-18 14:02:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								6c26ec72a5 
								
							 
						 
						
							
							
								
								Pica/CommandProcessor: Properly implement shader load destination offset registers.  
							
							
							
						 
						
							2015-02-18 14:02:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								67120270f2 
								
							 
						 
						
							
							
								
								Pica/CommandProcessor: Work around initialized vertex attributes some more.  
							
							
							
						 
						
							2015-02-18 14:02:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2366e1e9 
								
							 
						 
						
							
							
								
								core/video_core: Use in-place construction where possible  
							
							
							
						 
						
							2015-02-17 17:57:23 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								8a1c08a0af 
								
							 
						 
						
							
							
								
								VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.  
							
							
							
						 
						
							2015-02-16 21:51:37 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								c439b3074d 
								
							 
						 
						
							
							
								
								video_core: Implement the remaining framebuffer formats in the OpenGL renderer.  
							
							
							
						 
						
							2015-02-15 14:08:12 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								12181c8a64 
								
							 
						 
						
							
							
								
								Merge pull request  #529  from Subv/master  
							
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							Build: Fixed some warnings 
							
						 
						
							2015-02-14 15:50:26 -05:00