bunnei
738e281da2
Merge pull request #3599 from ReinUsesLisp/revert-3499
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Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
d8df28d4a1
Removed leftover test code
2020-04-07 22:45:30 +02:00
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
ReinUsesLisp
30bbdc653c
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
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Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
Rodrigo Locatti
43f13f7fa1
Merge pull request #3489 from namkazt/patch-2
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shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
SilverBeamx
ebd4788c1f
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
2020-04-07 15:54:19 +02:00
Nguyen Dac Nam
ca3161ee7e
address nit.
2020-04-07 18:29:30 +07:00
ReinUsesLisp
3140098db9
renderer_vulkan: Query device names from the backend
2020-04-07 02:23:23 -03:00
ReinUsesLisp
c56cdc3384
common/dynamic_library: Import and adapt helper from Dolphin
2020-04-07 02:23:23 -03:00
ReinUsesLisp
dbebae0027
shader/conversion: Implement I2I sign extension, saturation and selection
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Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet.
2020-04-07 02:19:44 -03:00
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
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* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
3390d627b8
Clang Format.
2020-04-06 09:23:08 -04:00
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
6c9f7db8af
Query Cache: Use VAddr instead of physical memory for adressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
3728c7160f
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
Fernando Sahmkow
3a6baefff4
Merge pull request #3513 from ReinUsesLisp/native-astc
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video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
ReinUsesLisp
d222e63967
shader/memory: Implement RED.E.ADD
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Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
ReinUsesLisp
e38cbb78ad
shader/memory: Add "using std::move"
2020-04-06 02:18:14 -03:00
ReinUsesLisp
e50c604505
shader/memory: Minor fixes in ATOM
2020-04-06 00:54:22 -03:00
FearlessTobi
afde397c81
yuzu: Fixes to game list sorting
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Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
Fernando Sahmkow
f6d6689b13
Merge pull request #3592 from ReinUsesLisp/ipa
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
5e8119cf04
Merge pull request #3589 from ReinUsesLisp/fix-clears
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gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
d61a333362
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
dbd8cf0304
clang-format
2020-04-05 12:57:50 +07:00
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
FearlessTobi
f86ff79a7f
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
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This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi
662362d6fe
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
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This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
namkazy
8990c9a814
tweaking.
2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
524c42bec8
clang-format
2020-04-05 10:31:31 +07:00
namkazy
2799ef5f43
cleanup unuse params
2020-04-05 10:31:31 +07:00
namkazy
35995111c9
cleanup debug code.
2020-04-05 10:31:30 +07:00
namkazy
2f42b04ae5
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
namkazy
d4038bf4ae
remove disable optimize
2020-04-05 10:31:30 +07:00
namkazy
e4402955e4
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
namkazy
67d9d397d2
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
731b0dbebc
clang-fix
2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
4c3ddd9c99
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
9f407fad5e
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
06fa4a3a41
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
94fecd1b68
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
Zach Hilman
a0bdd2f2ac
ci: Update to Windows Server 2019 and Visual Studio 2019
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This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 -04:00