Commit graph

10 commits

Author SHA1 Message Date
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
012963c513 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
Narr the Reg
6b132458dc yuzu: config: Vibrate the controller while configuring vibration strength 2022-02-02 14:54:24 -06:00
german77
8df8dd6c5c config: Remove vibration configuration 2021-11-26 19:31:04 -06:00
german77
d1bac9024d settings: Fix mouse and keyboard mappings 2021-11-24 20:30:25 -06:00
german77
1b060a47b2 UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
bunnei
7a76bc30fa common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
Morph
7af3c351ac configure_input: Accommodate for the mouse input device engine 2020-11-15 23:33:21 -05:00
Morph
ad3905fe27 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00