bunnei
1fefdc8ea5
Merge pull request #1273 from Subv/ld_sizes
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 -04:00
bunnei
1f9ca84b5c
Merge pull request #1271 from Subv/kepler_engine
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
2018-09-15 13:27:07 -04:00
Subv
415fd53a49
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi
1190ea6ddb
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
bunnei
6f138dd425
Merge pull request #1263 from FernandoS27/tex-mode
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shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
Subv
46b33657b6
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
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This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
FernandoS27
aa5c2354eb
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
FernandoS27
a6294ad653
Implemented encodings for LEA and PSET
2018-09-11 12:50:25 -04:00
FernandoS27
4877b9a03d
Replace old FragmentHeader for the new Header
2018-09-11 12:48:19 -04:00
FernandoS27
120a7f2706
Implemented (Partialy) Shader Header
2018-09-11 12:34:27 -04:00
Markus Wick
f84b102dfb
rasterizer: Drop unused handler.
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This virtual function is called in a very hot spot, and it does nothing.
If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei
05d93558f4
gl_rasterizer: Implement multiple color attachments.
2018-09-09 22:48:28 -04:00
bunnei
bf4f6ee392
Merge pull request #1268 from FernandoS27/tmml
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shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27
e54854dfb7
Implemented TMML
2018-09-09 20:46:31 -04:00
bunnei
eabc3db237
Merge pull request #1272 from Subv/dma_2d
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GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-09 19:53:17 -04:00
FernandoS27
6dd5b33570
Implemented TXQ dimension query type, used by SMO.
2018-09-09 11:59:01 -04:00
FernandoS27
0611ac673f
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
2018-09-08 18:08:57 -04:00
Subv
6e6071b6f9
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
bunnei
58c9460557
maxwell_3d: Remove assert that no longer applies.
2018-09-08 02:53:39 -04:00
bunnei
bc9db095ff
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
FernandoS27
758dd86de9
Implemented IPA Properly
2018-09-05 20:15:47 -04:00
Markus Wick
7902bc2853
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
bunnei
56a781f311
Merge pull request #1213 from DarkLordZach/octopath-fs
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filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02 10:49:18 -04:00
bunnei
2be1a6fe38
Merge pull request #1215 from ogniK5377/texs-nodep-assert
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Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei
106579cde4
Merge pull request #1214 from ogniK5377/ipa-assert
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Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei
cb3726426f
Merge pull request #1216 from ogniK5377/ffma-assert
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Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
David Marcec
a8c27cb703
Removed saturate assert
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Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec
70692108c0
Removed saturate assert
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Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec
9a841e0f5c
Added FMUL asserts
2018-09-01 19:05:10 +10:00
David Marcec
d7f1baf47e
Added FFMA asserts
2018-09-01 18:45:14 +10:00
David Marcec
e01efcd8ef
Added assert for TEXS nodep
2018-09-01 17:00:01 +10:00
David Marcec
3483657ed7
Added better asserts to IPA, Renamed IPA modes to match mesa
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IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
2018-09-01 16:34:27 +10:00
Zach Hilman
c5c7c8eb47
maxwell_3d: Use CoreTiming for query timestamp
2018-08-31 23:25:18 -04:00
Lioncash
84f855a61d
core/core: Replace includes with forward declarations where applicable
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The follow-up to 88597535d6
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
Hexagon12
7afccb51a2
Added predicate comparison GreaterEqualWithNan
2018-08-31 10:40:18 +03:00
Laku
a7f046e97f
gl_shader_decompiler: Implement POPC ( #1203 )
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* Implement POPC
* implement invert
2018-08-30 21:32:58 -04:00
bunnei
746e4e9014
Merge pull request #1200 from bunnei/improve-ipa
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gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00
tech4me
6df9c631c2
Shaders: Implemented IADD3
2018-08-29 13:44:41 -04:00
bunnei
cda7c87ade
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-29 00:37:29 -04:00
bunnei
59003a3ea2
Merge pull request #1169 from Lakumakkara/sel
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shader_bytecode: fix SEL_IMM bitstring
2018-08-27 18:24:57 -04:00
bunnei
5972e46f57
Merge pull request #1173 from lioncash/batch
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maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
2018-08-25 10:59:54 -04:00
Lioncash
28cec12008
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
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The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately
2018-08-24 19:58:05 -04:00
Laku
afc673ec9d
fix SEL_IMM bitstring
2018-08-24 07:18:12 +03:00
tech4me
1204fbbc16
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
bunnei
69146a7aa8
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 -04:00
Laku
5a8c2eff39
implement lop3
2018-08-22 10:09:44 +03:00
bunnei
253f664f7f
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
Lioncash
309df18cdb
shader_bytecode: Parenthesize conditional expression within GetTextureType()
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Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 -04:00
bunnei
f0e1387103
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 -04:00
Subv
b55ca15b4b
GPU: Added registers for the logicop functionality.
2018-08-20 18:42:36 -05:00