FernandoS27
0611ac673f
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
2018-09-08 18:08:57 -04:00
bunnei
30dadd27a2
Merge pull request #1256 from bunnei/tex-target-support
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Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
c6cd8bb43d
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
Patrick Elsässer
e3fef57563
video_core: Arithmetic overflow warning fix for gl_rasterizer ( #1262 )
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei
7b0f5982ab
gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
2018-09-08 02:53:39 -04:00
bunnei
58c9460557
maxwell_3d: Remove assert that no longer applies.
2018-09-08 02:53:39 -04:00
bunnei
a41cf2aa71
gl_rasterizer_cache: Partially implement several non-2D texture types.
2018-09-08 02:53:38 -04:00
bunnei
cc86fd93ed
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
2018-09-08 02:53:38 -04:00
bunnei
c444e52f0c
gl_rasterizer: Implement texture wrap mode p.
2018-09-08 02:53:38 -04:00
bunnei
d30f69d1af
gl_rasterizer_cache: Track texture depth.
2018-09-08 02:53:38 -04:00
bunnei
bae5d830aa
gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
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- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
bunnei
98ac4a2b73
gl_rasterizer_cache: Keep track of texture type per surface.
2018-09-08 02:53:37 -04:00
bunnei
3719060146
gl_rasterizer_cache: Remove unused DownloadGLTexture.
2018-09-08 02:53:37 -04:00
bunnei
6683faf819
gl_state: Keep track of texture target.
2018-09-08 02:53:37 -04:00
bunnei
dca7b837db
Merge pull request #1252 from lioncash/header
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video_core/CMakeLists: Add missing gl_buffer_cache.h
2018-09-06 19:19:43 -04:00
bunnei
cc5b2647a8
Merge pull request #1253 from lioncash/explicit
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video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
580b2d99b3
Merge pull request #1255 from bunnei/minor-opt
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gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
a377771f88
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 17:41:53 -04:00
bunnei
c1089c49b0
gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 17:40:03 -04:00
Lioncash
d10014e47f
gl_buffer_cache: Default initialize member variables
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Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash
ef88902b2c
gl_buffer_cache: Make GetHandle() a const member function
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GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash
e0b2bdf8b2
gl_buffer_cache: Remove unnecessary includes
2018-09-06 15:05:52 -04:00
Lioncash
96cd6e9ee2
gl_buffer_cache: Make constructor explicit
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Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Lioncash
53ffb06003
video_core/CMakeLists: Add missing gl_buffer_cache.h
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Without this, the header file won't show up by default within IDEs such
as Visual Studio.
2018-09-06 14:49:51 -04:00
Markus Wick
9e600046df
gl_shader_gen: Initialize position.
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IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei
bc9db095ff
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei
8e0113abed
Merge pull request #1244 from FernandoS27/ipa
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shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27
758dd86de9
Implemented IPA Properly
2018-09-05 20:15:47 -04:00
Markus Wick
06395d3659
gl_rasterizer: Skip TODO log.
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This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Markus Wick
7902bc2853
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Markus Wick
3706ea6c39
renderer_opengl: Implement a buffer cache.
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The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
Markus Wick
40784ec48b
gl_shader_cache: Use an u32 for the binding point cache.
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The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
bunnei
5265567259
Merge pull request #1237 from degasus/optimizations
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Optimizations
2018-09-04 12:16:06 -04:00
bunnei
3ac9f76933
Merge pull request #1232 from lioncash/copy
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gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00
Markus Wick
ca64dbd6fe
command_processor: Use std::array for bound_engines.
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subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04 14:10:05 +02:00
Markus Wick
71250d28d6
Update microprofile scopes.
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Blame the subsystems which deserve the blame :)
The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
Lioncash
69da38acec
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
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Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
2018-09-02 13:10:11 -04:00
bunnei
56a781f311
Merge pull request #1213 from DarkLordZach/octopath-fs
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filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02 10:49:18 -04:00
bunnei
2be1a6fe38
Merge pull request #1215 from ogniK5377/texs-nodep-assert
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Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei
106579cde4
Merge pull request #1214 from ogniK5377/ipa-assert
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Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei
cb3726426f
Merge pull request #1216 from ogniK5377/ffma-assert
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Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
David Marcec
a8c27cb703
Removed saturate assert
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Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec
70692108c0
Removed saturate assert
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Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec
8c1594cb42
Changed tab5980_0 default from 0 -> 1
2018-09-01 19:15:03 +10:00
David Marcec
9a841e0f5c
Added FMUL asserts
2018-09-01 19:05:10 +10:00
David Marcec
d7f1baf47e
Added FFMA asserts
2018-09-01 18:45:14 +10:00
David Marcec
e01efcd8ef
Added assert for TEXS nodep
2018-09-01 17:00:01 +10:00
David Marcec
3483657ed7
Added better asserts to IPA, Renamed IPA modes to match mesa
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IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
2018-09-01 16:34:27 +10:00
Zach Hilman
c5c7c8eb47
maxwell_3d: Use CoreTiming for query timestamp
2018-08-31 23:25:18 -04:00
Lioncash
84f855a61d
core/core: Replace includes with forward declarations where applicable
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The follow-up to 88597535d6
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00