Lioncash
98d64c9a04
video_core/shader/ast: Make ExprPrinter members private
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This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash
c5c0af5aa7
video_core/shader/ast: Make Indent() return a string_view
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The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash
3025e2110c
video_core/shader/ast: Make Indent() private
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It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash
4f14102a05
video_core/shader/ast: Rename Ident() to Indent()
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This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash
1a00cb5680
video_core/shader/ast: Make use of fmt where applicable
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Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
Lioncash
c4a874f338
vk_shader_decompiler: Mark operator() function parameters as const references
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These parameters aren't actually modified in any way, so they can be
made const references.
2019-10-17 19:44:00 -04:00
Rodrigo Locatti
1cb43f3f0b
Merge pull request #2966 from FernandoS27/astc-formats
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Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Rodrigo Locatti
cfe27a8d26
Merge pull request #2979 from lioncash/macro
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video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 19:21:09 -03:00
Fernando Sahmkow
9dc2027153
Fermi2D: Use a different formula for delimiting blit areas.
2019-10-17 18:21:01 -04:00
Lioncash
2be8e9de58
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
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This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header.
2019-10-17 17:55:46 -04:00
bunnei
f4657a426a
Merge pull request #2980 from lioncash/warn
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maxwell_3d: Silence truncation warnings
2019-10-17 14:02:16 -04:00
Fernando Sahmkow
ea7b91dbf9
Fermi2D: limit blit area to only available area
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Normaly OpenGL does not care if the areas exceed the texture regions but
other backends such as Vulkan do care about the limits of this areas.
This PR crops the areas of the blit in order that they don't surpass the
limits of the textures. This should help Vulkan and faulty OpenGL
drivers
2019-10-17 10:38:44 -04:00
Rodrigo Locatti
9f3e82bb7b
Merge pull request #2978 from lioncash/doxygen
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video_core/texture_cache: Amend Doxygen references
2019-10-16 22:09:40 -03:00
Rodrigo Locatti
e9f1d62a82
Merge pull request #2982 from lioncash/surface
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texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
2019-10-16 19:43:32 -03:00
bunnei
9e3c8681ce
Merge pull request #2912 from FernandoS27/async-fixes
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General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Rodrigo Locatti
90af31b6ef
Merge pull request #2984 from lioncash/fallthrough2
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video_core/surface: Add missing break in PixelFormatFromTextureFormat()
2019-10-15 23:08:34 -03:00
Lioncash
e08002310a
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
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Prevents fallthrough into the following case.
2019-10-15 21:53:15 -04:00
Rodrigo Locatti
6c201ffedf
Merge pull request #2981 from lioncash/copy
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gl_shader_decompiler: Minor cleanup-related changes
2019-10-15 21:07:25 -03:00
Lioncash
51f34a27e9
vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
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This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:40:58 -04:00
Lioncash
304cee41c4
gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
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This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:38:55 -04:00
Lioncash
1a9c05b197
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
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We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements.
2019-10-15 19:31:33 -04:00
Lioncash
271d07c2e7
control_flow: Silence truncation warnings
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This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
2019-10-15 19:10:28 -04:00
Lioncash
4ef3c0158a
gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
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This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
2019-10-15 19:02:59 -04:00
Lioncash
eb9ca6f6a1
gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
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This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
2019-10-15 19:00:48 -04:00
Lioncash
09e9ee194b
gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
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This is only ever used within this function, so we can narrow it's scope
down.
2019-10-15 18:58:36 -04:00
Lioncash
0d6adf0e50
gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
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These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
2019-10-15 18:57:02 -04:00
Lioncash
274c260939
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
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Avoids an unnecessary atomic reference count increment and decrement.
2019-10-15 18:29:37 -04:00
Lioncash
a6eecc8339
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
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This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
2019-10-15 18:25:48 -04:00
Lioncash
94855ef1a8
shader/node: std::move Meta instance within OperationNode constructor
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Allows usages of the constructor to avoid an unnecessary copy.
2019-10-15 18:21:59 -04:00
Lioncash
c531d0df85
gl_shader_decompiler: Avoid unnecessary copies of MetaImage
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MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
Lioncash
0b0ac56219
maxwell_3d: Silence truncation warnings
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A trivial warning caused by not using size_t as the argument types
instead of u32.
2019-10-15 17:51:35 -04:00
bunnei
7f9086c4c6
Merge pull request #2972 from lioncash/system
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{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
2019-10-15 17:49:12 -04:00
Lioncash
6a50c481fd
video_core/gpu: Remove use of the global system accessor
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We can just make use of the reference member variable instead of
accessing the global system instance.
2019-10-15 16:39:30 -04:00
Lioncash
0f814d8bc5
video_core/texture_cache: Amend Doxygen references
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Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read.
2019-10-15 15:40:00 -04:00
Lioncash
b5202d5da2
common: Rename binary_find.h to algorithm.h
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Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less.
2019-10-15 15:24:50 -04:00
Fernando Sahmkow
a1b185fa72
AsyncGpu: Address Feedback
2019-10-11 13:41:15 -04:00
bunnei
19f6630932
Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
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maxwell_3d: Add dirty flags for depth bounds values
2019-10-09 15:44:30 -04:00
bunnei
45ec5ae319
Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
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gl_rasterizer: Fix polygon offset units
2019-10-09 15:38:52 -04:00
Fernando Sahmkow
57cac4e614
Surfaces: Implement R4G4B4A4U format.
2019-10-09 12:57:02 -04:00
Fernando Sahmkow
ecba8090f7
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
2019-10-09 12:44:31 -04:00
ReinUsesLisp
27db09b4e7
shader/half_set_predicate: Fix HSETP2 for constant buffers
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HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
2019-10-07 14:49:47 -03:00
ReinUsesLisp
f8372fcc62
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
2019-10-07 14:48:58 -03:00
ReinUsesLisp
3d415bbb32
gl_shader_disk_cache: Properly ignore existing cache
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Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash
71a231e448
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 -04:00
Lioncash
a542346e9d
video_core/control_flow: Eliminate pessimizing moves
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These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 -04:00
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
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Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 -04:00
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
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Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00