bunnei
616e83dd94
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
95059af14c
Texture Cache: Fix GC and GPU Modified on Joins.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bc66debfdc
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
c98aff1660
Texture cache: Fix dangling references on multichannel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
0925f2386a
Refactor VideoCore to use AS sepparate from Channel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
618dac2d51
General: Rebase fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a933bd94d6
VideoCore: Extra Fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9f62d4f41f
VideoCore: Fix channels with disk pipeline/shader cache.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
8847b6645c
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
b7df4e83d1
Texture Cache: Add ASTC 10x5 Format.
2022-10-06 16:45:40 +02:00
Kyle Kienapfel
ea00332a67
code: dodge PAGE_SIZE #define
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Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
2022-08-19 16:08:40 -07:00
Morph
3cd5e47ee3
renderer_(gl/vk): Implement ASTC_10x6_UNORM
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- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
Liam
c1771c98f3
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
Andrea Pappacoda
b2eb103829
chore: add missing SPDX tags
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Follow-up to 2b87305d31
2022-04-28 18:24:11 +02:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando Sahmkow
ba73142ce0
video_core: implement formats for N64 emulation
2022-04-14 11:06:27 -04:00
bunnei
dcb17246d9
Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe"
2022-04-04 16:26:53 -07:00
ameerj
ef60f353a8
texture_cache/util: Remove unneeded ReadBlockUnsafe
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This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
2022-04-04 15:57:54 -04:00
Fernando Sahmkow
29660bc55e
GPU Garbage Collection: Fix regressions.
2022-04-01 01:36:24 +02:00
bunnei
b149526098
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
2022-03-26 12:38:30 -07:00
Fernando Sahmkow
bcee5061e7
Texture Cache: Add Cached CPU system.
2022-03-25 04:24:05 +01:00
Fernando Sahmkow
2bd91a6f84
Garbage Collection: Final tuning.
2022-03-25 01:51:52 +01:00
Fernando Sahmkow
35675b986e
Buffer Cache: Tune to the levels of the new GC.
2022-03-25 01:51:51 +01:00
Fernando Sahmkow
7ea1f39bd0
Garbage Collection: Redesign the algorithm to do a better use of memory.
2022-03-25 01:51:51 +01:00
bunnei
c9ffc287bf
Merge pull request #8048 from ameerj/include-purge
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general: Reduce unused includes across the project
2022-03-21 18:03:54 -07:00
ameerj
b837219423
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
Lioncash
fd12153c52
texture_cache: Ensure has_blacklisted is always initialized
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Resolves a -Wmaybe_uninitialized warning
2022-02-02 14:37:27 -05:00
Lioncash
6419acdd76
texture_cache: Remove dead code within SynchronizeAliases
...
Since these were being copied by value, none of the changes applied in
the loop would be reflected.
However, from the looks of it, this would already be applied within
CopyImage() anyways, so this can be removed.
2022-02-02 14:37:22 -05:00
Lioncash
1f4cc88d2a
texture_cache: Amend unintended bitwise OR in SynchronizeAliases
2022-02-02 14:20:58 -05:00
Fernando S
6dfbefd29b
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
ameerj
5a7940c1f1
texture_cache/util: Fix s32 overflow when resolving overlaps
2021-12-31 20:03:22 -05:00
ameerj
4c10c0a514
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
ameerj
531d53d6b9
vk_texture_cache: Fix invalidated pointer access
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The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
Fernando S
fff375ff89
Merge pull request #7399 from ameerj/art-refactor
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video_core: Refactoring post A.R.T. merge
2021-12-18 07:09:58 +01:00
Feng Chen
755963ada1
Fix blit image/view not compatible
2021-12-10 12:41:09 +08:00
ameerj
7d5c21688e
texture_cache: Fix image convert dimensions assertion
2021-12-05 15:42:45 -05:00
ameerj
4c9fb0ffe9
blit_image: Refactor upscale factors usage
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The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05 15:42:44 -05:00
Fernando Sahmkow
3b1694245f
Texture Cache: Fix crashes on NVIDIA.
2021-12-04 11:26:58 +01:00
Feng Chen
2e834bfa4a
Add missing pixel format mapping
2021-11-29 12:39:37 +08:00
Fernando Sahmkow
4e74fa32a4
Texture Cache: Secure insertions against deletions.
2021-11-28 10:53:27 +01:00
Fernando Sahmkow
fc91c0f51d
Texture Cache: Redesigning the blitting system (again).
2021-11-27 11:22:16 +01:00
Fernando Sahmkow
dcce920306
Texture Cache: Further fix regressions.
2021-11-26 17:03:48 +01:00
Fernando Sahmkow
81f52ea8fc
Texture Cache: Fix issue with blitting 3D textures.
2021-11-22 06:07:21 +01:00
Fernando Sahmkow
09a236dbbf
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
Fernando Sahmkow
df62d93979
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-21 05:37:01 +01:00
bunnei
9e4707b508
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Fernando Sahmkow
e926797029
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
Fernando Sahmkow
efe634608e
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00
bunnei
2b5f99cebd
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
57e1775bc8
TextureCache: force same image format when resolving an image.
2021-11-19 05:46:57 +01:00