Lioncash
5caec2fcda
nwm_uds: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash
0f53c14ca1
nim: Update function tables
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Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash
34401e8a9e
http_c: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash
de5b0f4e25
gsp_lcd: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:47 -05:00
Lioncash
b3b4017185
fs_user: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
Lioncash
7033aa361e
dlp_srvr: Update function table
2016-12-08 00:56:46 -05:00
Lioncash
f9c458cd04
cfg: Update function tables
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Updated based off information from 3dbrew
2016-12-08 00:56:46 -05:00
Lioncash
bd088ae36b
cecd_u: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
Lioncash
4b7f949d77
boss_p: Update function table
2016-12-08 00:56:45 -05:00
Lioncash
7598d8532c
act: Update function tables
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Updated based off information from 3dbrew.
2016-12-08 00:56:39 -05:00
Lioncash
523979a6ed
apt: Update apt function tables
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Updated based off information from 3dbrew.
2016-12-07 22:53:10 -05:00
Lioncash
a8f59eab50
Update AM service function tables
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Updated based off information from 3dbrew.
2016-12-07 20:55:59 -05:00
Lioncash
6ba0395316
file_sys: Make a few single-argument constructors explicit
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Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
Lioncash
7055dbf489
applet: Move common IsRunning underlying variable to the Applet class
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Gets rid of basic duplication.
2016-12-07 17:13:46 -05:00
Lioncash
748807f130
applet: Make virtual destructor defaulted
2016-12-07 17:04:14 -05:00
Lioncash
e214e0fca4
applet: Make constructor protected
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Considering the class is abstract, there's no need to make the constructor
public.
2016-12-07 16:50:32 -05:00
bunnei
7da33afec8
Merge pull request #2232 from wwylele/other-save
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FS: implement archives for other game save data
2016-12-07 10:17:02 -05:00
Subv
fdf1d042e0
Use boost remove_erase_if instead of the erase-remove idiom
2016-12-06 19:31:53 -05:00
Subv
bf232b89f3
Improved the algorithm for GetHighestPriorityReadyThread.
2016-12-06 19:15:32 -05:00
emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Subv
06b2b80d31
Return an error code when connecting to a saturated port.
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The error code was taken from the 3DS kernel.
2016-12-05 13:59:57 -05:00
Subv
7eaf6faa7d
HLE: Use a member variable instead of a virtual function to retrieve the max number of sessions that can be connected to an HLE service at the same time.
2016-12-05 13:44:41 -05:00
Jannik Vogel
305cc20144
gdbstub: Remove unused include
2016-12-05 19:09:16 +01:00
Jannik Vogel
89e57a3fb0
Support mingw cross-compile
2016-12-05 19:09:16 +01:00
Subv
708ece3fff
Split SessionRequestHandler::HandleSyncRequest into HandleSyncRequest, TranslateRequest and HandleSyncRequestImpl.
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HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
2016-12-05 12:05:00 -05:00
Subv
728bb5f40b
Kernel: Remove the Redirection handle type.
2016-12-05 11:13:22 -05:00
Subv
977039e722
KServerPorts now have an HLE handler "template", which is inherited by all ServerSessions created from it.
2016-12-05 11:02:08 -05:00
Subv
44c59feca6
Threading: Added some utility functions and const correctness.
2016-12-04 09:58:36 -05:00
Yuri Kunde Schlesner
6fb4f73dec
GSP: Downgrade log severity of SetAxiConfigQoSMode
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This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
2016-12-04 06:14:27 -08:00
Subv
5bc10a74f6
Threading: Reworked the way our scheduler works.
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Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.
The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.
This new implementation is based off reverse-engineering of the real kernel.
See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-03 22:38:14 -05:00
Subv
4703561c9e
Declare empty ServerSession and ClientSession constructors as default.
2016-12-02 22:58:02 -05:00
Subv
811d684274
Threads do not wait for the server endpoint to call AcceptSession before returning from a ConnectToPort or GetServiceHandle call.
2016-12-01 10:47:06 -05:00
Subv
4c4f50dfaf
Fixed the rebase mistakes.
2016-11-30 23:28:31 -05:00
Subv
4f2326c8a9
A bit of a redesign.
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Sessions and Ports are now detached from each other.
HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class.
The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested.
File::OpenLinkFile now creates a new session pair and binds the File instance to it.
2016-11-30 23:12:35 -05:00
Subv
d2305d375f
IPC/HLE: Associate the ClientSessions with their parent port's HLE interface if it exists.
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Pass the triggering ServerSession to the HLE command handler to differentiate which session caused the request.
2016-11-30 23:04:00 -05:00
Subv
edcacd7cdd
Kernel/HLE: Service::Interface no longer inherits from any Kernel object, and is now its own standalone class.
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Interface is now used by aggregation in ClientPort, to forward service commands to their HLE implementation if needed.
2016-11-30 23:03:59 -05:00
Subv
96df92e98f
fixup! Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-11-30 23:02:06 -05:00
Subv
302ef594a6
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
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All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions.
Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed.
HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30 23:02:05 -05:00
mailwl
662aee1e1d
Set client SDK version to Service APIs
2016-11-30 09:51:14 +03:00
wwylele
1e4a1598fd
FileSys: Implement OtherSaveData
2016-11-29 23:50:00 +02:00
wwylele
e6de484ec3
FS: add missing MediaType
2016-11-29 23:50:00 +02:00
wwylele
37e9404489
FileSys: abstract SD save data archive source
2016-11-29 23:50:00 +02:00
Yuri Kunde Schlesner
e8dec36ad5
Merge pull request #2196 from Subv/system_mode
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Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Yuri Kunde Schlesner
e3c19b1d04
Merge pull request #2222 from linkmauve/die-frameskip-die
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Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Sebastian Valle
6352bf702c
Merge pull request #2132 from wwylele/fix-fs-err
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Correct FS error codes & add path boundary checks
2016-11-27 18:56:56 -05:00
Subv
7adac27868
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot
87d3afe635
GPU: Remove the broken frame_skip option.
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Fixes #1960 .
2016-11-27 21:19:56 +00:00
Sebastian Valle
9d5e10abc6
Merge pull request #2168 from mailwl/mic
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MIC_U: Stub service funcions
2016-11-27 00:19:33 -05:00
MerryMage
eb5be59f9c
dynarmic: Add ticks based on ticks executed, not ticks requested
2016-11-26 20:32:33 +00:00
mailwl
9ee8f9297c
Output parameters to log
2016-11-25 09:37:20 +03:00