ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7f89f99c60 
								
							 
						 
						
							
							
								
								shader_ir: Add register getter  
							
							
							
						 
						
							2019-01-15 17:54:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								f43041efe1 
								
							 
						 
						
							
							
								
								shader_ir: Add immediate node constructors  
							
							
							
						 
						
							2019-01-15 17:54:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								25f868d8be 
								
							 
						 
						
							
							
								
								shader_ir: Initial implementation  
							
							
							
						 
						
							2019-01-15 17:54:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2b5088a8e9 
								
							 
						 
						
							
							
								
								shader_bytecode: Fixup encoding  
							
							
							
						 
						
							2019-01-15 17:54:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								f03f054819 
								
							 
						 
						
							
							
								
								shader_header: Make local memory size getter constant  
							
							
							
						 
						
							2019-01-15 17:54:49 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hexagon12 
								
							 
						 
						
							
							
							
							
								
							
							
								07c921ce93 
								
							 
						 
						
							
							
								
								Merge pull request  #2020  from otaviopace/remove-spaces  
							
							... 
							
							
							
							audio_core: remove unnecessary spaces on comments 
							
						 
						
							2019-01-14 16:49:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Otávio Pace 
								
							 
						 
						
							
							
							
							
								
							
							
								9cff0d2ff8 
								
							 
						 
						
							
							
								
								audio_core: remove unnecessary spaces on comments  
							
							
							
						 
						
							2019-01-14 00:22:05 -02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e3e62ddf7e 
								
							 
						 
						
							
							
								
								Merge pull request  #1848  from FreddyFunk/QJsonArray  
							
							... 
							
							
							
							game_list: Remove a reference of a reference 
							
						 
						
							2019-01-12 02:01:13 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b75c0bcec0 
								
							 
						 
						
							
							
								
								Merge pull request  #1959  from DarkLordZach/custom-rtc  
							
							... 
							
							
							
							settings: Add support for setting the RTC manually 
							
						 
						
							2019-01-10 17:05:21 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ea894adaf5 
								
							 
						 
						
							
							
								
								Merge pull request  #1939  from DarkLordZach/web-applet  
							
							... 
							
							
							
							applets: Implement HLE web browser applet (LibAppletOff) 
							
						 
						
							2019-01-10 17:04:38 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4495d76090 
								
							 
						 
						
							
							
								
								gl_rasterizer: Workaround Intel VAO DSA bug  
							
							... 
							
							
							
							There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue. 
							
						 
						
							2019-01-09 02:40:19 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								69fd3c4b98 
								
							 
						 
						
							
							
								
								Merge pull request  #2010  from ReinUsesLisp/gmem  
							
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							gl_global_cache: Add dummy global cache manager 
							
						 
						
							2019-01-08 16:44:53 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								0bde2e5fc1 
								
							 
						 
						
							
							
								
								gl_global_cache: Add dummy global cache manager  
							
							
							
						 
						
							2019-01-08 17:47:45 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								d73f33373b 
								
							 
						 
						
							
							
								
								settings: Fix comment structure  
							
							
							
						 
						
							2019-01-07 19:40:28 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								63e948f483 
								
							 
						 
						
							
							
								
								settings: Use std::chrono::seconds instead of s64 for RTC  
							
							
							
						 
						
							2019-01-07 19:19:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								921ea45baf 
								
							 
						 
						
							
							
								
								time: Use custom RTC settings if applicable for game  
							
							
							
						 
						
							2019-01-07 19:19:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								686e0ad7d0 
								
							 
						 
						
							
							
								
								core: Set custom RTC differential on game boot  
							
							
							
						 
						
							2019-01-07 19:19:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								1f1c7f57a1 
								
							 
						 
						
							
							
								
								qt: Provide UI to edit custom RTC settings  
							
							
							
						 
						
							2019-01-07 19:19:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								ac7b60b61b 
								
							 
						 
						
							
							
								
								settings: Add custom RTC settings  
							
							... 
							
							
							
							Stored as signed seconds since epoch. 
							
						 
						
							2019-01-07 19:18:45 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								33e53c7893 
								
							 
						 
						
							
							
								
								gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed  
							
							
							
						 
						
							2019-01-07 16:23:23 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								05929b3674 
								
							 
						 
						
							
							
								
								Merge pull request  #1999  from ReinUsesLisp/dirty-shader  
							
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							gl_shader_cache: Use dirty flags for shaders 
							
						 
						
							2019-01-07 14:22:30 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1c8411dc8d 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Use dirty flags for the depth buffer  
							
							
							
						 
						
							2019-01-07 16:22:28 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								6e932fe118 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Use dirty flags for color buffers  
							
							
							
						 
						
							2019-01-07 16:20:39 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								5fec808e30 
								
							 
						 
						
							
							
								
								gl_shader_cache: Use dirty flags for shaders  
							
							
							
						 
						
							2019-01-07 16:13:12 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d01ea362ae 
								
							 
						 
						
							
							
								
								Merge pull request  #1989  from lioncash/set  
							
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							service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode 
							
						 
						
							2019-01-07 12:59:33 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								8443f3f9dc 
								
							 
						 
						
							
							
								
								Merge pull request  #1992  from DarkLordZach/move-profile-manager-ui  
							
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							qt: Move profile manager to own UI tab 
							
						 
						
							2019-01-07 11:41:37 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ecb3fbe75f 
								
							 
						 
						
							
							
								
								Merge pull request  #1990  from ReinUsesLisp/copy-surface-stream-copy  
							
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							gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs 
							
						 
						
							2019-01-07 11:34:05 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								a17b13ac37 
								
							 
						 
						
							
							
								
								gl_stream_buffer: Use DSA for buffer management  
							
							
							
						 
						
							2019-01-06 16:49:24 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								fe889fb55b 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use DSA for vertex array objects  
							
							
							
						 
						
							2019-01-06 16:49:24 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								5ba137cdfe 
								
							 
						 
						
							
							
								
								gl_state: Drop uniform buffer state tracking  
							
							
							
						 
						
							2019-01-06 00:28:01 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								dc21b7219c 
								
							 
						 
						
							
							
								
								build: Copy web engine resources to correct location  
							
							
							
						 
						
							2019-01-05 15:27:15 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								8536bb5cfe 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs  
							
							... 
							
							
							
							Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning. 
							
						 
						
							2019-01-05 02:27:55 -03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ea7c477b8a 
								
							 
						 
						
							
							
								
								Merge pull request  #1988  from lioncash/res  
							
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							service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution() 
							
						 
						
							2019-01-05 00:26:29 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								996c75a63b 
								
							 
						 
						
							
							
								
								service/vi: Correct scaling mode conversions  
							
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							These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating. 
							
						 
						
							2019-01-04 21:45:18 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								a45f62bb1c 
								
							 
						 
						
							
							
								
								service/vi: Factor out scaling mode conversions from the IPC function itself  
							
							... 
							
							
							
							Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values. 
							
						 
						
							2019-01-04 21:45:18 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								817e2b7b46 
								
							 
						 
						
							
							
								
								service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()  
							
							... 
							
							
							
							This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values. 
							
						 
						
							2019-01-04 21:45:14 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2e641b7e12 
								
							 
						 
						
							
							
								
								Merge pull request  #1981  from ogniK5377/open-app-area-create  
							
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							Return no application area when games try to open an application area 
							
						 
						
							2019-01-04 21:42:23 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a579678bac 
								
							 
						 
						
							
							
								
								Merge pull request  #1980  from ogniK5377/applet-msg-update  
							
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							Proper no message handling for AM::PopMessage 
							
						 
						
							2019-01-04 21:42:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								42e7c66a3d 
								
							 
						 
						
							
							
								
								service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()  
							
							... 
							
							
							
							Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions. 
							
						 
						
							2019-01-04 19:13:32 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								fe91364e29 
								
							 
						 
						
							
							
								
								qt: Move profile manager to own UI tab  
							
							
							
						 
						
							2019-01-04 17:32:13 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								c1c430806c 
								
							 
						 
						
							
							
								
								build: Copy QtWebEngineProcess[d].exe to release dir on windows  
							
							
							
						 
						
							2019-01-04 10:34:29 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
							
							
								
							
							
								36bd3efbb0 
								
							 
						 
						
							
							
								
								Merge pull request  #1984  from ogniK5377/remove-pulse  
							
							... 
							
							
							
							Removed pulse event type 
							
						 
						
							2019-01-04 09:18:41 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								d0aaf94244 
								
							 
						 
						
							
							
								
								Removed pulse event type  
							
							... 
							
							
							
							Pulse is considered a hack and nothing should be using it. We should completely remove it 
							
						 
						
							2019-01-04 20:47:20 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b62c60dc3b 
								
							 
						 
						
							
							
								
								Merge pull request  #1975  from lioncash/vi  
							
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							service/vi: Minor updates and corrections to the DisplayInfo struct 
							
						 
						
							2019-01-03 22:45:27 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4801aec1b2 
								
							 
						 
						
							
							
								
								Merge pull request  #1979  from ogniK5377/30-fps  
							
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							Fixed botw deadlock due to incorrect event signal type 
							
						 
						
							2019-01-03 22:42:22 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								c7ba3312f4 
								
							 
						 
						
							
							
								
								Return no application area when games try to open an application area  
							
							... 
							
							
							
							This will prompt CreateApplicationArea 
							
						 
						
							2019-01-04 13:22:25 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								a8c8b14c6c 
								
							 
						 
						
							
							
								
								Proper no message handling for AM::PopMessage  
							
							... 
							
							
							
							When we have no messages, we should be returning an error code. 
							
						 
						
							2019-01-04 13:11:17 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hexagon12 
								
							 
						 
						
							
							
							
							
								
							
							
								a1fbd9da17 
								
							 
						 
						
							
							
								
								Merge pull request  #1724  from FearlessTobi/port-4412  
							
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							Port citra-emu/citra#4412 : "CONTRIBUTING.md: migrate to the wiki" 
							
						 
						
							2019-01-03 18:12:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								b57e173bac 
								
							 
						 
						
							
							
								
								Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)  
							
							... 
							
							
							
							Upon investigating the issue with #1878 , I found that games are the ones who handle the vsync event resetting and not us. 
							
						 
						
							2019-01-03 20:32:47 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ee00b44d13 
								
							 
						 
						
							
							
								
								Merge pull request  #1976  from lioncash/display  
							
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							service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay 
							
						 
						
							2019-01-02 21:51:20 -05:00