Commit graph

4110 commits

Author SHA1 Message Date
Lioncash
00b69a9527 svc: Correct parameter type for OutputDebugString()
This should be a u64 to represent size.
2018-09-12 04:49:11 -04:00
bunnei
ad6c31e1c5 Merge pull request #1296 from lioncash/prepo
service/prepo: Move class into the cpp file
2018-09-11 23:15:07 -04:00
Lioncash
51a53a5caf service/audio: Replace includes with forward declarations where applicable
A few headers were including other headers when a forward declaration
can be used instead, allowing the include to be moved to the cpp file.
2018-09-11 21:54:33 -04:00
Lioncash
061dd78882 service/prepo: Move class into the cpp file
This doesn't need to be exposed within the header and be kept in the
translation unit, eliminating the need to include anything within the
header.
2018-09-11 20:49:01 -04:00
bunnei
48fc06336c Merge pull request #1291 from lioncash/default
hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11 11:42:05 -04:00
Lioncash
642d916bdb externals: Place font data within cpp files
This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.

Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
Lioncash
8a9b062587 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
Tobias
9dd19c9a99 Use open-source shared fonts if no dumped file is available (#1269)
* Add open-source shared fonts

* Address review comments
2018-09-10 21:31:01 -04:00
Markus Wick
a5613f87ef video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +02:00
bunnei
752016ee2a Merge pull request #1276 from FearlessTobi/fix-stupid-stub
hid: Implement ReloadInputDevices
2018-09-09 22:31:04 -04:00
Lioncash
34743f03d6 service: Remove unused g_kernel_named_ports variable
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
2018-09-09 22:10:54 -04:00
fearlessTobi
f9ee07b1ef hid: Implement ReloadInputDevices 2018-09-09 00:57:41 +02:00
Lioncash
420597d70d core: Migrate current_process pointer to the kernel
Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.

This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
2018-09-06 20:52:58 -04:00
bunnei
4f2ad8be06 Merge pull request #1250 from lioncash/file-sys
file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
2018-09-06 19:20:09 -04:00
Lioncash
30638f9c95 core/core: Remove unnecessary sm/controller include
The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
2018-09-06 14:38:39 -04:00
Lioncash
3168210492 file_sys/nca_patch: Amend constructor initializer list order
Orders the elements in the initializer list in the order they're
specified in the class. This prevents compiler warnings about
initialization order.
2018-09-06 14:00:11 -04:00
Lioncash
d15352b38b file_sys/nca_patch: Remove unnecessary includes
romfs.h doesn't need to be included in the header, the only real
dependency here is common's swap.h that needs to be included.
2018-09-06 13:58:53 -04:00
Lioncash
1c61b93026 file_sys/patch_manager: Add missing includes
These includes were previously being satisfied indirectly.
2018-09-06 13:53:23 -04:00
bunnei
e89f75a2b6 Merge pull request #1242 from lioncash/file-sys
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
Lioncash
c0f0078eb1 file_sys/submission_package: Correct constructor initialization list order
Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Lioncash
a4907882ad file_sys/submission_package: Replace includes with forward declarations where applicable 2018-09-05 12:08:04 -04:00
Zach Hilman
46eb9ec6ba bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman
14bfdbe0e7 drd: Parse title ID from program metadata 2018-09-04 16:25:30 -04:00
Zach Hilman
14a18fd7ae patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman
4148e4fbba nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman
ac7d3882b4 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman
b555718bb9 bktr: Add logging on successful patch 2018-09-04 16:24:02 -04:00
Zach Hilman
b8f8b0fa47 bktr: Implement IVFC offset shifting
Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman
e88835cd40 bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman
8a01446903 loader: Add BKTR-specific error messages and codes 2018-09-04 16:23:44 -04:00
Zach Hilman
e9e74efb6c loader: Ignore patches on NRO and DRD 2018-09-04 16:23:15 -04:00
Zach Hilman
77282b170f patch_manager: Add usages of patches to ExeFS 2018-09-04 16:23:15 -04:00
Zach Hilman
1b8f19f417 file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman
d4d0d3d933 file_sys: Add BKTR patching mechanism 2018-09-04 16:22:25 -04:00
Zach Hilman
de4a0027c1 content_archive: Add BKTR header parsing to NCA 2018-09-04 16:22:25 -04:00
Zach Hilman
6e6f8cf474 registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman
bf86700873 game_list: Use RegisteredCacheUnion for installed
Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman
7b95f295b6 aes_util: Fix error involving reads of less than 0x10
Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00
Zach Hilman
44448809d5 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman
79f66a7e8d control_metadata: Use alternate language names if AmericanEnglish isn't available 2018-09-04 14:30:03 -04:00
Zach Hilman
a67309aa0e card_image: Add program title ID getter 2018-09-04 14:29:19 -04:00
Zach Hilman
887ffb2512 nsp: Comply with style and performance guidelines 2018-09-04 14:29:19 -04:00
Zach Hilman
d0467f930a qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman
87a91f6b09 registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman
6d8efb4e2e loader: Add AppLoader for NSP files 2018-09-04 14:27:33 -04:00
Zach Hilman
57769f8d0d card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Zach Hilman
a9397ca8c0 file_sys: Add Nintendo Submission Package (NSP) 2018-09-04 14:25:54 -04:00
Zach Hilman
d4794948f2 drd: Load title ID from program metadata
Previously only loaded from control metadata
2018-09-04 14:25:54 -04:00
Zach Hilman
1572b45583 loader: Add NSP file type and NSP-specific errors 2018-09-04 14:25:54 -04:00
Zach Hilman
8e787e5ec2 key_manager: Avoid autogeneration if key exists 2018-09-04 14:25:54 -04:00