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User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu currently broken, because the eden dir is always made early? Signed-off-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
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62 changed files with 703 additions and 384 deletions
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@ -28,7 +28,7 @@ MICROPROFILE_DEFINE(MacroHLE, "GPU", "Execute macro HLE", MP_RGB(128, 192, 192))
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namespace Tegra {
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static void Dump(u64 hash, std::span<const u32> code, bool decompiled = false) {
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const auto base_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
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const auto base_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
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const auto macro_dir{base_dir / "macros"};
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if (!Common::FS::CreateDir(base_dir) || !Common::FS::CreateDir(macro_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create macro dump directories");
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@ -260,7 +260,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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if (title_id == 0) {
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return;
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}
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir)};
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const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create shader cache directories");
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@ -472,7 +472,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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if (title_id == 0) {
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return;
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}
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
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const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir)};
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const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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@ -91,7 +91,7 @@ static std::string_view StageToPrefix(Shader::Stage stage) {
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static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
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[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
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u32 initial_offset, Shader::Stage stage) {
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
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const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
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const auto base_dir{shader_dir / "shaders"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
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@ -47,7 +47,7 @@ NsightAftermathTracker::NsightAftermathTracker() {
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LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
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return;
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}
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dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
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dump_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::LogDir) / "gpucrash";
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Common::FS::RemoveDirRecursively(dump_dir);
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if (!Common::FS::CreateDir(dump_dir)) {
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