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[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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111 changed files with 2235 additions and 1544 deletions
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src/qt_common/shared_translation.h
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src/qt_common/shared_translation.h
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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#include <memory>
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#include <utility>
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#include <vector>
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#include <QString>
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#include "common/common_types.h"
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#include "common/settings_enums.h"
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namespace ConfigurationShared {
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using TranslationMap = std::map<u32, std::pair<QString, QString>>;
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using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
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using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
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std::unique_ptr<TranslationMap> InitializeTranslations(QObject *parent);
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std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent);
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static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
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{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
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{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
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{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
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};
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static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
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{Settings::ScalingFilter::NearestNeighbor,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
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{Settings::ScalingFilter::Bilinear,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
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{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
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{Settings::ScalingFilter::Gaussian,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
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{Settings::ScalingFilter::ScaleForce,
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QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
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{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
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{Settings::ScalingFilter::Area, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Area"))},
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};
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static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
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{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
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{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
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};
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static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
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{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
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{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
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{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
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};
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
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{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
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{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
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{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
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};
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static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
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{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
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{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
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{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
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};
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} // namespace ConfigurationShared
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