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input_common: Map sticks correctly when mapped sideways
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10 changed files with 127 additions and 0 deletions
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@ -35,6 +35,8 @@ public:
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AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
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Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
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bool IsStickInverted(const Common::ParamPackage& params) override;
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private:
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enum class PadButton {
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Undefined = 0x0000,
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