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shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.
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12 changed files with 1095 additions and 824 deletions
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@ -145,7 +145,10 @@ add_library(video_core STATIC
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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shader_cache.cpp
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shader_cache.h
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shader_environment.cpp
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shader_environment.h
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shader_notify.cpp
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shader_notify.h
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surface.cpp
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