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android: Play vibrations asynchronously
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parent
26ab5e9c88
commit
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4 changed files with 44 additions and 17 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include <set>
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#include <common/threadsafe_queue.h>
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#include <jni.h>
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#include "input_common/input_engine.h"
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@ -16,6 +17,8 @@ class Android final : public InputEngine {
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public:
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explicit Android(std::string input_engine_);
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~Android() override;
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/**
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* Registers controller number to accept new inputs.
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* @param j_input_device YuzuInputDevice object from the Android frontend to register.
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@ -89,6 +92,9 @@ private:
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/// Returns the correct identifier corresponding to the player index
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PadIdentifier GetIdentifier(const std::string& guid, size_t port) const;
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/// Takes all vibrations from the queue and sends the command to the controller
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void SendVibrations(JNIEnv* env, std::stop_token token);
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static constexpr s32 AXIS_X = 0;
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static constexpr s32 AXIS_Y = 1;
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static constexpr s32 AXIS_Z = 11;
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@ -133,6 +139,10 @@ private:
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redmagic_vid, backbone_labs_vid, xbox_vid};
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const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid,
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backbone_labs_vid, xbox_vid};
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/// Queue of vibration request to controllers
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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std::jthread vibration_thread;
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};
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} // namespace InputCommon
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