core/core: Move process execution start to System's Load()

This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
This commit is contained in:
Lioncash 2019-04-09 17:03:04 -04:00
parent 67744e08c9
commit e49ee38660
20 changed files with 144 additions and 107 deletions

View file

@ -30,36 +30,38 @@ FileType AppLoader_NCA::IdentifyType(const FileSys::VirtualFile& file) {
return FileType::Error;
}
ResultStatus AppLoader_NCA::Load(Kernel::Process& process) {
AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::Process& process) {
if (is_loaded) {
return ResultStatus::ErrorAlreadyLoaded;
return {ResultStatus::ErrorAlreadyLoaded, {}};
}
const auto result = nca->GetStatus();
if (result != ResultStatus::Success) {
return result;
return {result, {}};
}
if (nca->GetType() != FileSys::NCAContentType::Program)
return ResultStatus::ErrorNCANotProgram;
if (nca->GetType() != FileSys::NCAContentType::Program) {
return {ResultStatus::ErrorNCANotProgram, {}};
}
const auto exefs = nca->GetExeFS();
if (exefs == nullptr)
return ResultStatus::ErrorNoExeFS;
if (exefs == nullptr) {
return {ResultStatus::ErrorNoExeFS, {}};
}
directory_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(exefs, true);
const auto load_result = directory_loader->Load(process);
if (load_result != ResultStatus::Success)
if (load_result.first != ResultStatus::Success) {
return load_result;
}
if (nca->GetRomFS() != nullptr && nca->GetRomFS()->GetSize() > 0)
if (nca->GetRomFS() != nullptr && nca->GetRomFS()->GetSize() > 0) {
Service::FileSystem::RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(*this));
}
is_loaded = true;
return ResultStatus::Success;
return load_result;
}
ResultStatus AppLoader_NCA::ReadRomFS(FileSys::VirtualFile& dir) {