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Nvdrv: Do framelimiting only in the CPU Thread
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2 changed files with 4 additions and 3 deletions
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@ -135,9 +135,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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render_window.PollEvents();
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system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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// Restore the rasterizer state
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prev_state.AllDirty();
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prev_state.Apply();
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