maxwell_3d: reduce sevirity of different component formats assert.

This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
This commit is contained in:
Fernando Sahmkow 2019-05-14 16:58:09 -04:00 committed by FernandoS27
parent 9415bf9da5
commit d7fbe5838c

View file

@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const auto a_type = tic_entry.a_type.Value(); const auto a_type = tic_entry.a_type.Value();
// TODO(Subv): Different data types for separate components are not supported // TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
return tic_entry; return tic_entry;
} }