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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
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44c1492086
commit
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4 changed files with 74 additions and 68 deletions
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@ -4,6 +4,9 @@
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#pragma once
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#include <array>
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#include <optional>
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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@ -16,7 +19,7 @@ enum class OutputTopology : u32 {
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TriangleStrip = 7,
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};
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enum class AttributeUse : u8 {
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enum class PixelImap : u8 {
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Unused = 0,
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Constant = 1,
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Perspective = 2,
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@ -24,7 +27,7 @@ enum class AttributeUse : u8 {
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};
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// Documentation in:
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// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html#ImapTexture
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// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
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struct Header {
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union {
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BitField<0, 5, u32> sph_type;
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@ -59,8 +62,8 @@ struct Header {
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union {
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BitField<0, 12, u32> max_output_vertices;
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BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
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BitField<24, 4, u32> reserved;
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BitField<12, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
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BitField<20, 4, u32> reserved;
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BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
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} common4{};
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union {
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@ -93,17 +96,20 @@ struct Header {
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struct {
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INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA
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INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB
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union {
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BitField<0, 2, AttributeUse> x;
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BitField<2, 2, AttributeUse> y;
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BitField<4, 2, AttributeUse> w;
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BitField<6, 2, AttributeUse> z;
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BitField<0, 2, PixelImap> x;
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BitField<2, 2, PixelImap> y;
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BitField<4, 2, PixelImap> z;
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BitField<6, 2, PixelImap> w;
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u8 raw;
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} imap_generic_vector[32];
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INSERT_UNION_PADDING_BYTES(2); // ImapColor
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INSERT_UNION_PADDING_BYTES(2); // ImapSystemValuesC
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INSERT_UNION_PADDING_BYTES(10); // ImapFixedFncTexture[10]
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INSERT_UNION_PADDING_BYTES(2); // ImapReserved
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struct {
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u32 target;
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union {
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@ -112,31 +118,30 @@ struct Header {
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BitField<2, 30, u32> reserved;
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};
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} omap;
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bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
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const u32 bit = render_target * 4 + component;
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return omap.target & (1 << bit);
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}
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AttributeUse GetAttributeIndexUse(u32 attribute, u32 index) const {
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return static_cast<AttributeUse>(
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(imap_generic_vector[attribute].raw >> (index * 2)) & 0x03);
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}
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AttributeUse GetAttributeUse(u32 attribute) const {
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AttributeUse result = AttributeUse::Unused;
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for (u32 i = 0; i < 4; i++) {
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const auto index = GetAttributeIndexUse(attribute, i);
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if (index == AttributeUse::Unused) {
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PixelImap GetPixelImap(u32 attribute) const {
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const auto get_index = [this, attribute](u32 index) {
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return static_cast<PixelImap>(
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(imap_generic_vector[attribute].raw >> (index * 2)) & 3);
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};
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std::optional<PixelImap> result;
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for (u32 component = 0; component < 4; ++component) {
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const PixelImap index = get_index(component);
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if (index == PixelImap::Unused) {
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continue;
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}
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if (result == AttributeUse::Unused || result == index) {
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result = index;
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continue;
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}
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LOG_CRITICAL(HW_GPU, "Generic Attribute Conflict in Interpolation Mode");
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if (index == AttributeUse::Perspective) {
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result = index;
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if (result && result != index) {
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LOG_CRITICAL(HW_GPU, "Generic attribute conflict in interpolation mode");
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}
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result = index;
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}
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return result;
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return result.value_or(PixelImap::Unused);
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}
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} ps;
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