shader: Add physical attributes commentaries

This commit is contained in:
ReinUsesLisp 2019-04-30 19:46:49 -03:00
parent 7680b96e1a
commit d6193e2e36
4 changed files with 8 additions and 4 deletions

View file

@ -253,7 +253,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, fake_address);
// Signal the shader IR to declare all possible attributes and varyings
use_physical_attributes = true;
uses_physical_attributes = true;
break;
}
default: