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NVHost_Ctrl: Force wait if the gpu falls behind too long.
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2 changed files with 13 additions and 0 deletions
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@ -49,6 +49,8 @@ struct EventInterface {
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std::array<EventState, MaxNvEvents> status{};
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// Tells if an NVEvent is registered or not
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std::array<bool, MaxNvEvents> registered{};
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// Tells the NVEvent that it has failed.
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std::array<bool, MaxNvEvents> failed{};
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// When an NVEvent is waiting on GPU interrupt, this is the sync_point
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// associated with it.
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std::array<u32, MaxNvEvents> assigned_syncpt{};
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