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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -63,8 +63,6 @@ struct RuntimeInfo {
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std::array<AttributeType, 32> generic_input_types{};
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VaryingState previous_stage_stores;
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u32 num_textures{};
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bool convert_depth_mode{};
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bool force_early_z{};
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