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https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-10-20 12:58:21 +00:00
nvnflinger/gpu: implement applet capture
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parent
1c32e4157c
commit
ce72818075
19 changed files with 288 additions and 55 deletions
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@ -20,7 +20,7 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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BlitScreen::~BlitScreen() = default;
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void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyScreenDrawVertexArray();
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state_tracker.NotifyPolygonModes();
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@ -60,7 +60,7 @@ void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffe
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}
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CreateWindowAdapt();
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window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
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window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout, invert_y);
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// TODO
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// program_manager.RestoreGuestPipeline();
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@ -51,7 +51,7 @@ public:
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/// Draws the emulated screens to the emulator window.
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void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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void CreateWindowAdapt();
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@ -34,7 +34,7 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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std::array<ScreenRectVertex, 4>& out_vertices,
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ProgramManager& program_manager,
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const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
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auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
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GLuint texture = info.display_texture;
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@ -83,10 +83,15 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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const auto w = screen.GetWidth();
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const auto h = screen.GetHeight();
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out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
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out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
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out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
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out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
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const auto left = crop.left;
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const auto right = crop.right;
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const auto top = invert_y ? crop.bottom : crop.top;
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const auto bottom = invert_y ? crop.top : crop.bottom;
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out_vertices[0] = ScreenRectVertex(x, y, left, top);
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out_vertices[1] = ScreenRectVertex(x + w, y, right, top);
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out_vertices[2] = ScreenRectVertex(x, y + h, left, bottom);
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out_vertices[3] = ScreenRectVertex(x + w, y + h, right, bottom);
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return texture;
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}
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@ -51,7 +51,7 @@ public:
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std::array<ScreenRectVertex, 4>& out_vertices,
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ProgramManager& program_manager,
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const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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/// Loads framebuffer from emulated memory into the active OpenGL texture.
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@ -37,7 +37,7 @@ WindowAdaptPass::~WindowAdaptPass() = default;
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void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
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std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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GLint old_read_fb;
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GLint old_draw_fb;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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@ -51,7 +51,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li
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auto layer_it = layers.begin();
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for (size_t i = 0; i < layer_count; i++) {
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textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
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framebuffers[i], layout);
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framebuffers[i], layout, invert_y);
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layer_it++;
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}
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@ -31,7 +31,7 @@ public:
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void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
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std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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const Device& device;
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@ -16,6 +16,7 @@
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/telemetry_session.h"
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#include "video_core/capture.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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@ -121,6 +122,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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}
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blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
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program_manager, device);
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blit_applet = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
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program_manager, device);
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capture_framebuffer.Create();
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capture_renderbuffer.Create();
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glBindRenderbuffer(GL_RENDERBUFFER, capture_renderbuffer.handle);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, VideoCore::Capture::LinearWidth,
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VideoCore::Capture::LinearHeight);
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}
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RendererOpenGL::~RendererOpenGL() = default;
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@ -130,10 +138,11 @@ void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebu
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return;
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}
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RenderAppletCaptureLayer(framebuffers);
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RenderScreenshot(framebuffers);
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state_tracker.BindFramebuffer(0);
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blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
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blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout(), false);
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++m_current_frame;
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@ -159,11 +168,8 @@ void RendererOpenGL::AddTelemetryFields() {
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telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
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}
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void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
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if (!renderer_settings.screenshot_requested) {
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return;
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}
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void RendererOpenGL::RenderToBuffer(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout, void* dst) {
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GLint old_read_fb;
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GLint old_draw_fb;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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@ -173,29 +179,86 @@ void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig>
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screenshot_framebuffer.Create();
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glBindFramebuffer(GL_FRAMEBUFFER, screenshot_framebuffer.handle);
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const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
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GLuint renderbuffer;
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glGenRenderbuffers(1, &renderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
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blit_screen->DrawScreen(framebuffers, layout);
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blit_screen->DrawScreen(framebuffers, layout, false);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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renderer_settings.screenshot_bits);
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glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, dst);
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screenshot_framebuffer.Release();
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glDeleteRenderbuffers(1, &renderbuffer);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
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}
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void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
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if (!renderer_settings.screenshot_requested) {
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return;
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}
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RenderToBuffer(framebuffers, renderer_settings.screenshot_framebuffer_layout,
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renderer_settings.screenshot_bits);
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renderer_settings.screenshot_complete_callback(true);
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renderer_settings.screenshot_requested = false;
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}
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void RendererOpenGL::RenderAppletCaptureLayer(
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std::span<const Tegra::FramebufferConfig> framebuffers) {
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GLint old_read_fb;
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GLint old_draw_fb;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
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glBindFramebuffer(GL_FRAMEBUFFER, capture_framebuffer.handle);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
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capture_renderbuffer.handle);
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blit_applet->DrawScreen(framebuffers, VideoCore::Capture::Layout, true);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
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}
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std::vector<u8> RendererOpenGL::GetAppletCaptureBuffer() {
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using namespace VideoCore::Capture;
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std::vector<u8> linear(TiledSize);
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std::vector<u8> out(TiledSize);
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GLint old_read_fb;
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GLint old_draw_fb;
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GLint old_pixel_pack_buffer;
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GLint old_pack_row_length;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
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glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &old_pixel_pack_buffer);
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glGetIntegerv(GL_PACK_ROW_LENGTH, &old_pack_row_length);
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glBindFramebuffer(GL_FRAMEBUFFER, capture_framebuffer.handle);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
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capture_renderbuffer.handle);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glReadPixels(0, 0, LinearWidth, LinearHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
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linear.data());
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glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, old_pixel_pack_buffer);
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glPixelStorei(GL_PACK_ROW_LENGTH, old_pack_row_length);
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Tegra::Texture::SwizzleTexture(out, linear, BytesPerPixel, LinearWidth, LinearHeight,
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LinearDepth, BlockHeight, BlockDepth);
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return out;
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}
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} // namespace OpenGL
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@ -42,6 +42,8 @@ public:
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void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
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std::vector<u8> GetAppletCaptureBuffer() override;
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VideoCore::RasterizerInterface* ReadRasterizer() override {
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return &rasterizer;
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}
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@ -52,7 +54,11 @@ public:
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private:
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void AddTelemetryFields();
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void RenderToBuffer(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout, void* dst);
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void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
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void RenderAppletCaptureLayer(std::span<const Tegra::FramebufferConfig> framebuffers);
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Core::TelemetrySession& telemetry_session;
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Core::Frontend::EmuWindow& emu_window;
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@ -64,8 +70,11 @@ private:
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ProgramManager program_manager;
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RasterizerOpenGL rasterizer;
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OGLFramebuffer screenshot_framebuffer;
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OGLFramebuffer capture_framebuffer;
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OGLRenderbuffer capture_renderbuffer;
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std::unique_ptr<BlitScreen> blit_screen;
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std::unique_ptr<BlitScreen> blit_applet;
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};
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} // namespace OpenGL
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