mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-10-20 16:28:09 +00:00
vi: fix confusion between closing and destroying layers
This commit is contained in:
parent
4907a83298
commit
ccef7d7326
8 changed files with 74 additions and 42 deletions
|
@ -719,6 +719,8 @@ private:
|
|||
return;
|
||||
}
|
||||
|
||||
nv_flinger.OpenLayer(layer_id);
|
||||
|
||||
android::OutputParcel parcel;
|
||||
parcel.WriteInterface(NativeWindow{*buffer_queue_id});
|
||||
|
||||
|
@ -783,6 +785,7 @@ private:
|
|||
const u64 layer_id = rp.Pop<u64>();
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
|
||||
nv_flinger.DestroyLayer(layer_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue