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shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
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5 changed files with 104 additions and 45 deletions
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@ -162,7 +162,7 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag
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ProgramCode program_code, u32 main_offset)
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: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
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program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
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shader_ir{this->program_code, stage, main_offset, compiler_settings, registry},
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shader_ir{this->program_code, main_offset, compiler_settings, registry},
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entries{GenerateShaderEntries(shader_ir)} {}
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CachedShader::~CachedShader() = default;
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