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Android: Expose "Disable Buffer Reorder" option
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parent
6fd10fd85e
commit
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5 changed files with 12 additions and 1 deletions
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@ -26,6 +26,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_FAST_GPU("use_fast_gpu_time"),
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RENDERER_FAST_GPU("use_fast_gpu_time"),
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RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
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RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
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RENDERER_EARLY_RELEASE_FENCES("early_release_fences"),
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RENDERER_EARLY_RELEASE_FENCES("early_release_fences"),
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BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
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RENDERER_DEBUG("debug"),
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RENDERER_DEBUG("debug"),
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RENDERER_PROVOKING_VERTEX("provoking_vertex"),
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RENDERER_PROVOKING_VERTEX("provoking_vertex"),
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RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
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RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
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@ -673,6 +673,13 @@ abstract class SettingsItem(
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descriptionId = R.string.renderer_early_release_fences_description
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descriptionId = R.string.renderer_early_release_fences_description
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)
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)
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.BUFFER_REORDER_DISABLE,
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titleId = R.string.buffer_reorder_disable,
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descriptionId = R.string.buffer_reorder_disable_description
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)
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)
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put(
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put(
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SingleChoiceSetting(
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SingleChoiceSetting(
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IntSetting.MAX_ANISOTROPY,
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IntSetting.MAX_ANISOTROPY,
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@ -449,6 +449,7 @@ class SettingsFragmentPresenter(
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add(HeaderSetting(R.string.veil_renderer))
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add(HeaderSetting(R.string.veil_renderer))
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add(BooleanSetting.ENABLE_RAII.key)
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add(BooleanSetting.ENABLE_RAII.key)
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add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
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add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
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add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
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add(BooleanSetting.FRAME_INTERPOLATION.key)
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add(BooleanSetting.FRAME_INTERPOLATION.key)
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add(BooleanSetting.RENDERER_FAST_GPU.key)
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add(BooleanSetting.RENDERER_FAST_GPU.key)
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add(IntSetting.FAST_GPU_TIME.key)
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add(IntSetting.FAST_GPU_TIME.key)
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@ -90,6 +90,8 @@
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<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
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<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
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<string name="renderer_early_release_fences">Release Fences Early</string>
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<string name="renderer_early_release_fences">Release Fences Early</string>
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<string name="renderer_early_release_fences_description">Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.</string>
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<string name="renderer_early_release_fences_description">Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.</string>
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<string name="buffer_reorder_disable">Disable Buffer Reorder</string>
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<string name="buffer_reorder_disable_description">When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</string>
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<string name="veil_misc">CPU and Memory</string>
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<string name="veil_misc">CPU and Memory</string>
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<string name="use_sync_core">Synchronize Core Speed</string>
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<string name="use_sync_core">Synchronize Core Speed</string>
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@ -451,7 +451,7 @@ struct Values {
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"vram_usage_mode",
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"vram_usage_mode",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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true,
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false,
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"skip_cpu_inner_invalidation",
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"skip_cpu_inner_invalidation",
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Category::RendererAdvanced,
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Category::RendererAdvanced,
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Specialization::Default,
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Specialization::Default,
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