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audio_core: ignore renderer wait when stream is paused
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4 changed files with 18 additions and 4 deletions
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@ -111,7 +111,7 @@ public:
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if (device == 0 || paused) {
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return;
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}
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paused = true;
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SignalPause();
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SDL_PauseAudioDevice(device, 1);
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}
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