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game_list: Use RegisteredCacheUnion for installed
Reduces code
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3 changed files with 3 additions and 5 deletions
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@ -239,7 +239,7 @@ private:
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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std::atomic_bool stop_processing;
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void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache);
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void AddInstalledTitlesToGameList();
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void FillControlMap(const std::string& dir_path);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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};
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