Texture cache: Fix the remaining issues with memory mnagement and unmapping.

This commit is contained in:
Fernando Sahmkow 2022-01-01 22:03:37 +01:00
parent c98aff1660
commit bc66debfdc
12 changed files with 63 additions and 16 deletions

View file

@ -441,10 +441,10 @@ void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
pipeline_cache.OnCPUWrite(addr, size);
}
void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
void RasterizerVulkan::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
{
std::scoped_lock lock{texture_cache.mutex};
texture_cache.UnmapGPUMemory(addr, size);
texture_cache.UnmapGPUMemory(as_id, addr, size);
}
}

View file

@ -78,7 +78,7 @@ public:
void OnCPUWrite(VAddr addr, u64 size) override;
void SyncGuestHost() override;
void UnmapMemory(VAddr addr, u64 size) override;
void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
void SignalReference() override;