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Add more audio logging to pinpoint issues better
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parent
4cf41673ba
commit
b75251742c
2 changed files with 17 additions and 8 deletions
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@ -21,12 +21,15 @@ namespace AudioCore::Renderer {
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template <typename T, CommandId Id>
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T& CommandBuffer::GenerateStart(const s32 node_id) {
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if (size + sizeof(T) >= command_list.size_bytes()) {
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LOG_ERROR(
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Service_Audio,
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"Attempting to write commands beyond the end of allocated command buffer memory!");
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LOG_ERROR(Service_Audio,
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"CommandBuffer OVERFLOW: size={} + {} > capacity={}",
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size_, sizeof(T), command_list.size_bytes());
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UNREACHABLE();
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}
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LOG_TRACE(Service_Audio,
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"GenerateStart: CmdId={} node={} curSize={} → newSize={}",
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static_cast<int>(Id), node_id, size_, size_ + sizeof(T));
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auto& cmd{*std::construct_at<T>(reinterpret_cast<T*>(&command_list[size]))};
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cmd.magic = CommandMagic;
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@ -44,6 +47,11 @@ void CommandBuffer::GenerateEnd(T& cmd) {
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estimated_process_time += cmd.estimated_process_time;
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size += sizeof(T);
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count++;
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// Trace completion: how many commands & bytes are now committed
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LOG_TRACE(Service_Audio,
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"GenerateEnd<{}>: totalCmds={} totalBytes={} estTime={}",
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static_cast<int>(cmd.type), count, size, estimated_process_time);
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}
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void CommandBuffer::GeneratePcmInt16Version1Command(const s32 node_id,
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