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shader_recompiler: Align SSBO offsets in GlobalMemory functions
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7 changed files with 19 additions and 6 deletions
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@ -359,6 +359,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
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.has_broken_robust =
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device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
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.min_ssbo_alignment = device.GetStorageBufferAlignment(),
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};
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host_info = Shader::HostTranslateInfo{
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